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LineRunner2

Is the spiritual successor of my first LineRunner written in 2011. This game is written in C++ using my custom game engine "BurningByte", which you can also find on GitHub.

Get the BETA now (currently Linux only)!

Screenshots

Screenshot 1 Screenshot 2 Screenshot 3

Issues

If you experience any issues with the game window or resolution, you can edit the settings.cfg file. A default one for 1080p looks like this:

wndPosition = {0, 0} // for multi monitor setups
wndSize = {1920, 1080} // window size (width, height)
fullscreen = 1; // 0 = off, 1 = on
jump = "W"; // use normal keys only
roll = "S";
pause = "P";
retry = "R";

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An attempt to use my BurningByte engine for a 2D game.

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