Click here if you wish to read the plot/story behind this game.
To get the project files, one needs the following things installed:
- Visual Studio 2015
- Unreal Engine 4.15.0
- Substance Painter for Unreal Engine 4.15.0 (Downloaded via launcher)
To generate the project files, one must first have the project cloned to one's desktop. Once one has the project, right click the Road_Fever.uproject
project file and then click Generate Visual Studio Project Files
. One must do this every time a class is added or removed from the project [All commits that require a re-generation of the VS project files will have a prefix of RRG (Requires re-generation)].
Once the project files have been generated, open the Road_Fever.sln
file. This should open in Visual Studio (if it asks what version, it is 2015. Once in the IDE, right click the Road_Fever project within the solution explorer, then set it as the start-up project
; like so:
Before adding/editing things within the project, make sure you are following this style guide.
If you are programming stuff, I have created some snippets for Visual Assist that generate most of the code you need when working with UE4. You can get them from here. I have included installation instructions as well as usage instructions with them. The way these snippets are written is basically the programming-style-guide that we have been using, so it might be worth your while checking them out, even if you haven't Visual Assist.