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This repository has been archived by the owner on Jan 26, 2020. It is now read-only.

EPDGaffney/Road_Fever

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Game Plot/Story

Click here if you wish to read the plot/story behind this game.

Project Prerequisites

To get the project files, one needs the following things installed:

Generating the Project-Files

To generate the project files, one must first have the project cloned to one's desktop. Once one has the project, right click the Road_Fever.uproject project file and then click Generate Visual Studio Project Files. One must do this every time a class is added or removed from the project [All commits that require a re-generation of the VS project files will have a prefix of RRG (Requires re-generation)].

Compiling the Project

Once the project files have been generated, open the Road_Fever.sln file. This should open in Visual Studio (if it asks what version, it is 2015. Once in the IDE, right click the Road_Fever project within the solution explorer, then set it as the start-up project; like so:

Road Fever startup project

Adding to/Editing the Project

Before adding/editing things within the project, make sure you are following this style guide.

Stuff for Programmers

If you are programming stuff, I have created some snippets for Visual Assist that generate most of the code you need when working with UE4. You can get them from here. I have included installation instructions as well as usage instructions with them. The way these snippets are written is basically the programming-style-guide that we have been using, so it might be worth your while checking them out, even if you haven't Visual Assist.

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