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Teams.hpp
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Teams.hpp
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/*
* Teams.hpp
*
* Copyright 2015 Joaquín Monteagudo Gómez <kindos7@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
* MA 02110-1301, USA.
*
*
*/
/*
FDX_Fighter - Teams.hpp
Little spaceship game made with C++ and SFML
Teams data - header file
*/
/*
Version Nº nversion (dd/mm/yy, 26/10/2015 -> )
*/
/*
Preprocessor
*/
/*Header guard*/
#ifndef _FDX_TEAMS_H_
#define _FDX_TEAMS_H_
/* Includes */
#include "SFML/Graphics.hpp"
/* Defines */
/*Constants*/
/*Macros*/
namespace fdx { namespace fighter
{
/*
Data types
*/
/* Classes */
class Team_Color;//Color of the different teams
class Team;//Team class
/* Variables */
extern Team_Color teams;
/* Typedefs */
/*Constants*/
/*
Class definitions
*/
//Team class
class Team
{
/*Settings*/
public:
static constexpr bool TEAM_GOOD=true, TEAM_BAD=false;
/*Attributes*/
private:
bool t;
/*Constructors, copy control*/
public:
//Complete constructor
Team(bool it)
:t(it)
{}
//Default constructor
Team()
:t(TEAM_GOOD)
{}
//Copy constructor
Team(const Team& t)
:Team(t.get_t())
{}
//Asignment operator
Team& operator= (const Team& t)
{
set_t(t.get_t());
return *this;
}
/*Get/set*/
public:
bool get_t() const
{
return t;
}
void set_t(bool it)
{
t=it;
}
/*Check teams*/
public:
//Check if they are friendly, neutral or enemy
bool friendly (const Team& team) const
{
return team.get_t()==get_t();
}
bool neutral (const Team& team) const
{
return false;
}
bool enemy (const Team& team) const
{
return team.get_t()!=get_t();
}
/*Swap*/
public:
//Swap this team
void swap_team()
{
set_t(!get_t());
}
//Get the swap of this team
Team get_swapped()
{
Team rv(*this);
rv.swap_team();
return rv;
}
};
class Team_Color;
/*
Data types
*/
/* Classes */
class Team_Color
{
/*Default values*/
private:
static const sf::Color DEF_FRIENDLY,DEF_NEUTRAL,DEF_ENEMY;
/*Attributes*/
private:
//Colors
sf::Color friendly,neutral,enemy;
/*Constructors, copy control*/
/*Constructors*/
public:
//Complete constructor
Team_Color(const sf::Color& ifriendly, const sf::Color& ineutral, const sf::Color& ienemy)
:friendly(ifriendly),neutral(ineutral),enemy(ienemy)
{}
//Default constructor
Team_Color()
:Team_Color(DEF_FRIENDLY,DEF_NEUTRAL,DEF_ENEMY)
{}
//Copy constructor
Team_Color(const Team_Color& tc) = default;
/*Get/set*/
public:
sf::Color get_friendly() const
{
return friendly;
}
void set_friendly(const sf::Color& ifriendly)
{
friendly=ifriendly;
}
sf::Color get_neutral() const
{
return neutral;
}
void set_neutral(const sf::Color& ineutral)
{
neutral=ineutral;
}
sf::Color get_enemy() const
{
return enemy;
}
void set_enemy(const sf::Color& ienemy)
{
enemy=ienemy;
}
//Get color of a team
sf::Color get_team_color(Team t) const
{
switch (t.get_t())
{
case Team::TEAM_GOOD:
return get_friendly();
case Team::TEAM_BAD:
return get_enemy();
default:
return get_neutral();
}
}
};
/*
Function prototypes
*/
}}//End of namespace
//End of library
#endif