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Ray3D

Cross-platform real-time rendering engine

The aim of the project is to create a lightweight 3D library with a very low level of complexity

Screenshot

screenshot

Building

Our build system is CMake, if you already used CMake before there is a good chance you know what to do.

    http://www.cmake.org

License

Ray3D is released as Open Source under the terms of a 3-clause BSD license.

    http://www.linfo.org/bsdlicense.html

Engine Design

  • Physically-Based Rendering
  • Practical Parallel Rendering
  • Deferred Lighting
  • Exponential Shadow Maps
  • Data-Driven Renderer
  • Atmospheric Scattering
  • Scene Space Ambient Occlusion
  • High Dynamic Range Imaging

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  • C 63.5%
  • C++ 32.2%
  • Shell 1.1%
  • CMake 0.8%
  • GLSL 0.6%
  • Python 0.6%
  • Other 1.2%