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Blade Brothers Engine

What is this Blade Brothers Engine?

The Blade Brothers Engine is my first ever actual game engine I've started to make and it's coming along pretty smoothly. It's a 2D game engine that uses OpenGL for rendering and SDL for window management, sound, input, etc. Oh, and it's coded in C++!

So, why is this on git?

Well, I figured I'd post it as a way of keeping track of my progress I guess. Also to show to my friends who might be interested, or potential employees that need proof of my programming, as all these files I've written myself.

How can I get this to build?

This project is set up in Eclipse (the Makefile is now depreciated). I was getting errors that were just too annoying to try to debug manually with GDB, so I'm now letting Eclipse take over all the hard work. I will include a Makefile for those of you that want to use it, but keep in mind that you may run into some run time errors.

Please keep in mind that I'm developing this on a Mac, so includes may change for your operating system or whatever. This is obviously for people that know what they're doing, so you'll need to fix anything like that on your own.

But... what if I have any questions?

By all means, contact me!

Is that all then?

Uh, I think so... this is really my first time using git as well, so I'm not really sure what I should put in here or anything. Please let me know if you have any suggestions on what I should do.

Thanks for checking out my engine!

About

My first game engine, a 2D RPG. It's coded in C++ using OpenGL for rendering, and SDL for events and window handling, as well as other libraries.

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