MatChung/fceux-ps3
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******************** FCEU-PS3 shinhalsafar@gmail.com ******************** CURRENTLY IMPLEMENTED FCEU FUNCTIONS ======================== - .zip support - SRAM support - State save - 4P Support - Settings save and load - Shader support (Cg format) - Not all shaders run full speed at 1080p. - Try lower the resolution for shaders which run slow. - Aspect ratio makes a difference as well. CONTROLS IN ROM MENU ======================== Up - Go up Down - Go down Left - Go back five file entries Right - Go forward five file entries L1 - Go back one page R1 - Go forward one page Cross - (If directory selected) enter directory/ (if ROM selected) start ROM Triangle - Same as Cross Circle - (If not in root directory) Go back to previous directory L2 + R2 - (If you previously exited a ROM) return to game Select - Go to settings menu (see 'CONTROLS IN SETTINGS MENU' section) L2+L3 - State Load R2+R3 - State Save CONTROLS IN SETTINGS MENU ======================== Up - Go up one setting Down - Go down one setting Left - Change setting to the left Right - Change setting to the right Circle - Go back to ROM menu EXPLANATION OF SETTINGS MENU ======================== Display framerate - This will show the FPS (Frames Per Second) onscreen Current save state slot - Toggle FCEU save state slot. Resolution - Switch between resolutions - 480p mode, 720p mode and 1080p mode (depending on your monitor's supported resolutions) Aspect Ratio - Switch between aspect ratios 4:3 and 16:10 (16:9 will come shortly, for now choose 16:10 on widescreen - perhaps small cutoff at left and right)) Hardware Filtering - Switch between Linear interpolation (Bilinear filtering) and Point filtering. Control Style - Switch between original NES style or the more preferred SNES style. Shader - Select a shader to use. CONTROLS IN-GAME ======================== Standard NES Controls (layout identical to NES controller) Better NES Controls (rotates input changing Square->B, Cross->A) R3 + L3 - Press these two buttons together while in-game to go back to the ROM browser menu. Right analog left / right - Adjust save state on the fly. SOURCE CODE REPOSITORY ======================== This release corresponds with revision = 92da225e5a Source code repository is here: https://code.google.com/p/fceu-ps3/ COMPILATION INSTRUCTIONS ======================== NOTE: ONLY FOLLOW STEP 1 IF YOU HAVE SDK 1.92 OR LOWER 1 - Edit the Makefile and remove the following from PPU_CXX_FLAGS and PPU_CFLAGS: -DPS3_SDK_3_41 3 - Do 'make clean && make && make pkg' CURRENTLY KNOWN ISSUES (v1.3) ======================== * PAL games do not run properly. * Please start reporting them on the google code bug tracker HD TV USERS ======================== * For people running this on HDTVs complaining about input lag: - Turn off all post-processing filters you may have running - on Sony Bravia HDTVs, display Motion Flow (this also causes input lags with most games in general, not just this SNES emu. If your HDTV has a 'Game' mode or something of the sort, select that as well. PERFORMANCE NOTES ======================== * Stock shader will run all games at 60fps. * Some shaders are very taxing currently. * PAL runs way to fast. PLANNED IMPROVEMENTS ======================== - GameGenie - Pretty GUI. SPECIAL THANKS ======================== - See the entire cellframework team.
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FCEUx PS3 - fork repo for easy testing
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