urho3d-component-explosion
video : https://www.youtube.com/watch?v=qwZfQxXa3-U
usage:
#include "CustomLogic.h"
CustomLogic::RegisterObject(context);
Node* node = scene_->GetChild("Boom", true);
node->CreateComponent<CustomLogic>();
based on this tut: https://stevencraeynest.wordpress.com/2013/03/29/easy-volumetric-explosion-in-unity3d/