目前支持离散立体图形的碰撞检测。 win32_exe文件夹中的是效果图,因为方便所以就弄了两个正方形的碰撞,wasd qe rf 是视角运动,而hjkui是另一个正方体的位置调整。渲染基于旧旧旧版的PO框架,基于SDL1。
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