nuDE is a rendering library. At this moment, nuDE only includes MacOSX implementation. nuDE is implemented using C++ and Objective-C++. It uses Cocoa and OpenGL 3.2.
This project is in development. Specifications and interfaces are subject to change.
- MacOS X 10.7 or newer.
- XCode 4
- Open nuDE/nuDE.xcodeproj using XCode.
- Build and run it.
- That's all.
nuShaderInfo.h is generated from a shader list using GLSL property generator. If you need to rebuild the GLSL property compiler, you can find the source codes and a project file in GLSLCompiler directory.
Haven't decided what license should I use with this project. But I can guarantee you that you can use it freely and I will not license nuDE using GPL or LGPL.