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nuDE


nuDE is a rendering library. At this moment, nuDE only includes MacOSX implementation. nuDE is implemented using C++ and Objective-C++. It uses Cocoa and OpenGL 3.2.

This project is in development. Specifications and interfaces are subject to change.

System Requirements

  • MacOS X 10.7 or newer.
  • XCode 4

How to build

  1. Open nuDE/nuDE.xcodeproj using XCode.
  2. Build and run it.
  3. That's all.

GLSL property generator

nuShaderInfo.h is generated from a shader list using GLSL property generator. If you need to rebuild the GLSL property compiler, you can find the source codes and a project file in GLSLCompiler directory.

Licenses

Haven't decided what license should I use with this project. But I can guarantee you that you can use it freely and I will not license nuDE using GPL or LGPL.

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