forked from CleverRaven/Cataclysm-DDA
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veh_interact.cpp
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veh_interact.cpp
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#include <string>
#include "veh_interact.h"
#include "vehicle.h"
#include "keypress.h"
#include "game.h"
#include "output.h"
#include "crafting.h"
#include "options.h"
veh_interact::veh_interact ()
{
cx = 0;
cy = 0;
cpart = -1;
ddx = 0;
ddy = 0;
sel_cmd = ' ';
}
void veh_interact::exec (game *gm, vehicle *v, int x, int y)
{
g = gm;
veh = v;
ex = x;
ey = y;
// x1 x2
// y1 ----+------+--
// | |
// y2 ----+------+
// |
// |
winw1 = 12;
winw2 = 35;
winh1 = 3;
winh2 = 12;
winw12 = winw1 + winw2 + 1;
winw3 = 80 - winw1 - winw2 - 2;
winh3 = 25 - winh1 - winh2 - 2;
winh23 = winh2 + winh3 + 1;
winx1 = winw1;
winx2 = winw1 + winw2 + 1;
winy1 = winh1;
winy2 = winh1 + winh2 + 1;
page_size = winh23;
// h w y x
w_grid = newwin(25, 80, 0, 0);
w_mode = newwin(1, 80, 0, 0);
w_msg = newwin(winh1 - 1, 80, 1, 0);
w_disp = newwin(winh2, winw1, winy1 + 1, 0);
w_parts = newwin(winh2, winw2, winy1 + 1, winx1 + 1);
w_stats = newwin(winh3, winw12, winy2 + 1, 0);
w_list = newwin(winh23, winw3, winy1 + 1, winx2 + 1);
for (int i = 0; i < 25; i++)
{
mvwputch(w_grid, i, winx2, c_ltgray, i == winy1 || i == winy2? LINE_XOXX : LINE_XOXO);
if (i >= winy1 && i < winy2)
mvwputch(w_grid, i, winx1, c_ltgray, LINE_XOXO);
}
for (int i = 0; i < 80; i++)
{
mvwputch(w_grid, winy1, i, c_ltgray, i == winx1? LINE_OXXX : (i == winx2? LINE_OXXX : LINE_OXOX));
if (i < winx2)
mvwputch(w_grid, winy2, i, c_ltgray, i == winx1? LINE_XXOX : LINE_OXOX);
}
wrefresh(w_grid);
crafting_inv = gm->crafting_inventory();
int charges = ((it_tool *) g->itypes["welder"])->charges_per_use;
has_wrench = crafting_inv.has_amount("wrench", 1) ||
crafting_inv.has_amount("toolset", 1);
has_hacksaw = crafting_inv.has_amount("hacksaw", 1) ||
crafting_inv.has_amount("toolset", 1);
has_welder = (crafting_inv.has_amount("welder", 1) &&
crafting_inv.has_charges("welder", charges)) ||
(crafting_inv.has_amount("toolset", 1) &&
crafting_inv.has_charges("toolset", charges/5));
display_stats ();
display_veh ();
move_cursor (0, 0);
bool finish = false;
while (!finish)
{
char ch = input(); // See keypress.h
int dx, dy;
get_direction (gm, dx, dy, ch);
if (ch == KEY_ESCAPE)
finish = true;
else
if (dx != -2 && (dx || dy) &&
cx + dx >= -6 && cx + dx < 6 &&
cy + dy >= -6 && cy + dy < 6)
move_cursor(dx, dy);
else
{
int mval = cant_do(ch);
display_mode (ch);
switch (ch)
{
case 'i': do_install(mval); break;
case 'r': do_repair(mval); break;
case 'f': do_refill(mval); break;
case 'o': do_remove(mval); break;
case 'e': do_rename(mval); break;
default:;
}
if (sel_cmd != ' ')
finish = true;
display_mode (' ');
}
}
werase(w_grid);
werase(w_mode);
werase(w_msg);
werase(w_disp);
werase(w_parts);
werase(w_stats);
werase(w_list);
delwin(w_grid);
delwin(w_mode);
delwin(w_msg);
delwin(w_disp);
delwin(w_parts);
delwin(w_stats);
delwin(w_list);
erase();
}
int veh_interact::cant_do (char mode)
{
switch (mode)
{
case 'i': // install mode
return can_mount.size() > 0? (!has_wrench || !has_welder? 2 : 0) : 1;
case 'r': // repair mode
return need_repair.size() > 0 && cpart >= 0? (!has_welder? 2 : 0) : 1;
case 'f': // refill mode
return ptank >= 0? (!has_fuel? 2 : 0) : 1;
case 'o': // remove mode
return cpart < 0? 1 :
(parts_here.size() < 2 && !veh->can_unmount(cpart)? 2 :
(!has_wrench || !has_hacksaw? 3 :
(g->u.skillLevel("mechanics") < 2 ? 4 : 0)));
default:
return -1;
}
}
void veh_interact::do_install(int reason)
{
werase (w_msg);
if (g->u.morale_level() < MIN_MORALE_CRAFT)
{ // See morale.h
mvwprintz(w_msg, 0, 1, c_ltred, "Your morale is too low to construct...");
wrefresh (w_msg);
return;
}
switch (reason)
{
case 1:
mvwprintz(w_msg, 0, 1, c_ltred, "Cannot install any part here.");
wrefresh (w_msg);
return;
case 2:
mvwprintz(w_msg, 0, 1, c_ltgray, "You need a wrench and a powered welder to install parts.");
mvwprintz(w_msg, 0, 12, has_wrench? c_ltgreen : c_red, "wrench");
mvwprintz(w_msg, 0, 25, has_welder? c_ltgreen : c_red, "powered welder");
wrefresh (w_msg);
return;
default:;
}
mvwprintz(w_mode, 0, 1, c_ltgray, "Choose new part to install here:");
wrefresh (w_mode);
int pos = 0;
int engines = 0;
int dif_eng = 0;
for (int p = 0; p < veh->parts.size(); p++)
if (veh->part_flag (p, vpf_engine))
{
engines++;
dif_eng = dif_eng / 2 + 12;
}
while (true)
{
sel_part = can_mount[pos];
display_list (pos);
itype_id itm = vpart_list[sel_part].item;
bool has_comps = crafting_inv.has_amount(itm, 1);
bool has_skill = g->u.skillLevel("mechanics") >= vpart_list[sel_part].difficulty;
werase (w_msg);
int slen = g->itypes[itm]->name.length();
mvwprintz(w_msg, 0, 1, c_ltgray, "Needs %s and level %d skill in mechanics.",
g->itypes[itm]->name.c_str(), vpart_list[sel_part].difficulty);
mvwprintz(w_msg, 0, 7, has_comps? c_ltgreen : c_red, g->itypes[itm]->name.c_str());
mvwprintz(w_msg, 0, 18+slen, has_skill? c_ltgreen : c_red, "%d", vpart_list[sel_part].difficulty);
bool eng = vpart_list[sel_part].flags & mfb (vpf_engine);
bool has_skill2 = !eng || (g->u.skillLevel("mechanics") >= dif_eng);
if (engines && eng) // already has engine
{
mvwprintz(w_msg, 1, 1, c_ltgray,
"You also need level %d skill in mechanics to install additional engine.",
dif_eng);
mvwprintz(w_msg, 1, 21, has_skill2? c_ltgreen : c_red, "%d", dif_eng);
}
wrefresh (w_msg);
char ch = input(); // See keypress.h
int dx, dy;
get_direction (g, dx, dy, ch);
if ((ch == '\n' || ch == ' ') && has_comps && has_skill && has_skill2)
{
//if(itm.is_var_veh_part() && crafting_inv.has_amount(itm, 2);
sel_cmd = 'i';
return;
}
else
if (ch == KEY_ESCAPE)
{
werase (w_list);
wrefresh (w_list);
werase (w_msg);
break;
}
if (dy == -1 || dy == 1)
{
pos += dy;
if (pos < 0)
pos = can_mount.size()-1;
else if (pos >= can_mount.size())
pos = 0;
}
}
}
void veh_interact::do_repair(int reason)
{
werase (w_msg);
if (g->u.morale_level() < MIN_MORALE_CRAFT)
{ // See morale.h
mvwprintz(w_msg, 0, 1, c_ltred, "Your morale is too low to construct...");
wrefresh (w_msg);
return;
}
switch (reason)
{
case 1:
mvwprintz(w_msg, 0, 1, c_ltred, "There are no damaged parts here.");
wrefresh (w_msg);
return;
case 2:
mvwprintz(w_msg, 0, 1, c_ltgray, "You need a powered welder to repair.");
mvwprintz(w_msg, 0, 12, has_welder? c_ltgreen : c_red, "powered welder");
wrefresh (w_msg);
return;
default:;
}
mvwprintz(w_mode, 0, 1, c_ltgray, "Choose a part here to repair:");
wrefresh (w_mode);
int pos = 0;
while (true)
{
sel_part = parts_here[need_repair[pos]];
werase (w_parts);
veh->print_part_desc (w_parts, 0, winw2, cpart, need_repair[pos]);
wrefresh (w_parts);
werase (w_msg);
bool has_comps = true;
int dif = veh->part_info(sel_part).difficulty + (veh->parts[sel_part].hp <= 0? 0 : 2);
bool has_skill = g->u.skillLevel("mechanics") >= dif;
mvwprintz(w_msg, 0, 1, c_ltgray, "You need level %d skill in mechanics.", dif);
mvwprintz(w_msg, 0, 16, has_skill? c_ltgreen : c_red, "%d", dif);
if (veh->parts[sel_part].hp <= 0)
{
itype_id itm = veh->part_info(sel_part).item;
has_comps = crafting_inv.has_amount(itm, 1);
mvwprintz(w_msg, 1, 1, c_ltgray, "You also need a wrench and %s to replace broken one.",
g->itypes[itm]->name.c_str());
mvwprintz(w_msg, 1, 17, has_wrench? c_ltgreen : c_red, "wrench");
mvwprintz(w_msg, 1, 28, has_comps? c_ltgreen : c_red, g->itypes[itm]->name.c_str());
}
wrefresh (w_msg);
char ch = input(); // See keypress.h
int dx, dy;
get_direction (g, dx, dy, ch);
if ((ch == '\n' || ch == ' ') && has_comps && (veh->parts[sel_part].hp > 0 || has_wrench) && has_skill)
{
sel_cmd = 'r';
return;
}
else
if (ch == KEY_ESCAPE)
{
werase (w_parts);
veh->print_part_desc (w_parts, 0, winw2, cpart, -1);
wrefresh (w_parts);
werase (w_msg);
break;
}
if (dy == -1 || dy == 1)
{
pos += dy;
if(pos >= need_repair.size())
pos = 0;
else if(pos < 0)
pos = need_repair.size() - 1;
}
}
}
void veh_interact::do_refill(int reason)
{
werase (w_msg);
switch (reason)
{
case 1:
mvwprintz(w_msg, 0, 1, c_ltred, "There's no fuel tank here.");
wrefresh (w_msg);
return;
case 2:
mvwprintz(w_msg, 0, 1, c_ltgray, "You need %s.", veh->fuel_name(veh->part_info(ptank).fuel_type).c_str());
mvwprintz(w_msg, 0, 10, c_red, veh->fuel_name(veh->part_info(ptank).fuel_type).c_str());
wrefresh (w_msg);
return;
default:;
}
sel_cmd = 'f';
sel_part = ptank;
}
void veh_interact::do_remove(int reason)
{
werase (w_msg);
if (g->u.morale_level() < MIN_MORALE_CRAFT)
{ // See morale.h
mvwprintz(w_msg, 0, 1, c_ltred, "Your morale is too low to construct...");
wrefresh (w_msg);
return;
}
switch (reason)
{
case 1:
mvwprintz(w_msg, 0, 1, c_ltred, "No parts here.");
wrefresh (w_msg);
return;
case 2:
mvwprintz(w_msg, 0, 1, c_ltred, "You cannot remove mount point while something is attached to it.");
wrefresh (w_msg);
return;
case 3:
mvwprintz(w_msg, 0, 1, c_ltgray, "You need a wrench and a hack saw to remove parts.");
mvwprintz(w_msg, 0, 12, has_wrench? c_ltgreen : c_red, "wrench");
mvwprintz(w_msg, 0, 25, has_hacksaw? c_ltgreen : c_red, "hack saw");
wrefresh (w_msg);
return;
case 4:
mvwprintz(w_msg, 0, 1, c_ltred, "You need level 2 mechanics skill to remove parts.");
wrefresh (w_msg);
return;
default:;
}
mvwprintz(w_mode, 0, 1, c_ltgray, "Choose a part here to remove:");
wrefresh (w_mode);
int first = parts_here.size() > 1? 1 : 0;
int pos = first;
while (true)
{
sel_part = parts_here[pos];
werase (w_parts);
veh->print_part_desc (w_parts, 0, winw2, cpart, pos);
wrefresh (w_parts);
char ch = input(); // See keypress.h
int dx, dy;
get_direction (g, dx, dy, ch);
if (ch == '\n' || ch == ' ')
{
sel_cmd = 'o';
return;
}
else
if (ch == KEY_ESCAPE)
{
werase (w_parts);
veh->print_part_desc (w_parts, 0, winw2, cpart, -1);
wrefresh (w_parts);
werase (w_msg);
break;
}
if (dy == -1 || dy == 1)
{
pos += dy;
if (pos < first)
pos = parts_here.size()-1;
else
if (pos >= parts_here.size())
pos = first;
}
}
}
void veh_interact::do_rename(int reason)
{
std::string name = string_input_popup("Enter new vehicle name", 20);
(veh->name = name);
werase(w_stats);
werase(w_grid);
display_stats ();
display_veh ();
}
int veh_interact::part_at (int dx, int dy)
{
int vdx = -ddx - dy;
int vdy = dx - ddy;
for (int ep = 0; ep < veh->external_parts.size(); ep++)
{
int p = veh->external_parts[ep];
if (veh->parts[p].mount_dx == vdx && veh->parts[p].mount_dy == vdy)
return p;
}
return -1;
}
void veh_interact::move_cursor (int dx, int dy)
{
mvwputch (w_disp, cy+6, cx+6, cpart >= 0? veh->part_color (cpart) : c_black, special_symbol(cpart >= 0? veh->part_sym (cpart) : ' '));
cx += dx;
cy += dy;
cpart = part_at (cx, cy);
int vdx = -ddx - cy;
int vdy = cx - ddy;
int vx, vy;
veh->coord_translate (vdx, vdy, vx, vy);
int vehx = veh->global_x() + vx;
int vehy = veh->global_y() + vy;
bool obstruct = g->m.move_cost_ter_only (vehx, vehy) == 0;
vehicle *oveh = g->m.veh_at (vehx, vehy);
if (oveh && oveh != veh)
obstruct = true;
nc_color col = cpart >= 0? veh->part_color (cpart) : c_black;
mvwputch (w_disp, cy+6, cx+6, obstruct? red_background(col) : hilite(col),
special_symbol(cpart >= 0? veh->part_sym (cpart) : ' '));
wrefresh (w_disp);
werase (w_parts);
veh->print_part_desc (w_parts, 0, winw2, cpart, -1);
wrefresh (w_parts);
can_mount.clear();
has_mats.clear();
if (!obstruct)
for (int i = 1; i < num_vparts; i++)
{
if (veh->can_mount (vdx, vdy, (vpart_id) i))
can_mount.push_back (i);
}
need_repair.clear();
parts_here.clear();
ptank = -1;
if (cpart >= 0)
{
parts_here = veh->internal_parts(cpart);
parts_here.insert (parts_here.begin(), cpart);
for (int i = 0; i < parts_here.size(); i++)
{
int p = parts_here[i];
if (veh->parts[p].hp < veh->part_info(p).durability)
need_repair.push_back (i);
if (veh->part_flag(p, vpf_fuel_tank) && veh->parts[p].amount < veh->part_info(p).size)
ptank = p;
}
}
has_fuel = ptank >= 0? g->pl_refill_vehicle(*veh, ptank, true) : false;
werase (w_msg);
wrefresh (w_msg);
display_mode (' ');
}
void veh_interact::display_veh ()
{
int x1 = 12, y1 = 12, x2 = -12, y2 = -12;
for (int ep = 0; ep < veh->external_parts.size(); ep++)
{
int p = veh->external_parts[ep];
if (veh->parts[p].mount_dx < x1)
x1 = veh->parts[p].mount_dx;
if (veh->parts[p].mount_dy < y1)
y1 = veh->parts[p].mount_dy;
if (veh->parts[p].mount_dx > x2)
x2 = veh->parts[p].mount_dx;
if (veh->parts[p].mount_dy > y2)
y2 = veh->parts[p].mount_dy;
}
ddx = 0;
ddy = 0;
if (x2 - x1 < 11) { x1--; x2++; }
if (y2 - y1 < 11 ) { y1--; y2++; }
if (x1 < -5)
ddx = -5 - x1;
else
if (x2 > 6)
ddx = 6 - x2;
if (y1 < -6)
ddy = -6 - y1;
else
if (y2 > 5)
ddy = 5 - y2;
for (int ep = 0; ep < veh->external_parts.size(); ep++)
{
int p = veh->external_parts[ep];
long sym = veh->part_sym (p);
nc_color col = veh->part_color (p);
int y = -(veh->parts[p].mount_dx + ddx);
int x = veh->parts[p].mount_dy + ddy;
mvwputch (w_disp, 6+y, 6+x, cx == x && cy == y? hilite(col) : col, special_symbol(sym));
if (cx == x && cy == y)
cpart = p;
}
wrefresh (w_disp);
}
void veh_interact::display_stats ()
{
bool conf = veh->valid_wheel_config();
mvwprintz(w_stats, 0, 1, c_ltgray, "Name: ");
mvwprintz(w_stats, 0, 7, c_ltgreen, veh->name.c_str());
if(OPTIONS[OPT_USE_METRIC_SYS]) {
mvwprintz(w_stats, 1, 1, c_ltgray, "Safe speed: Km/h");
mvwprintz(w_stats, 1, 14, c_ltgreen,"%3d", int(veh->safe_velocity(false) * 0.0161f));
mvwprintz(w_stats, 2, 1, c_ltgray, "Top speed: Km/h");
mvwprintz(w_stats, 2, 14, c_ltred, "%3d", int(veh->max_velocity(false) * 0.0161f));
mvwprintz(w_stats, 3, 1, c_ltgray, "Accel.: Kmh/t");
mvwprintz(w_stats, 3, 14, c_ltblue,"%3d", int(veh->acceleration(false) * 0.0161f));
}
else {
mvwprintz(w_stats, 1, 1, c_ltgray, "Safe speed: mph");
mvwprintz(w_stats, 1, 14, c_ltgreen,"%3d", veh->safe_velocity(false) / 100);
mvwprintz(w_stats, 2, 1, c_ltgray, "Top speed: mph");
mvwprintz(w_stats, 2, 14, c_ltred, "%3d", veh->max_velocity(false) / 100);
mvwprintz(w_stats, 3, 1, c_ltgray, "Accel.: mph/t");
mvwprintz(w_stats, 3, 14, c_ltblue,"%3d", veh->acceleration(false) / 100);
}
mvwprintz(w_stats, 4, 1, c_ltgray, "Mass: kg");
mvwprintz(w_stats, 4, 12, c_ltblue,"%5d", (int) (veh->total_mass() / 4 * 0.45));
mvwprintz(w_stats, 1, 26, c_ltgray, "K dynamics: ");
mvwprintz(w_stats, 1, 37, c_ltblue, "%3d", (int) (veh->k_dynamics() * 100));
mvwputch (w_stats, 1, 41, c_ltgray, '%');
mvwprintz(w_stats, 2, 26, c_ltgray, "K mass: ");
mvwprintz(w_stats, 2, 37, c_ltblue, "%3d", (int) (veh->k_mass() * 100));
mvwputch (w_stats, 2, 41, c_ltgray, '%');
mvwprintz(w_stats, 5, 1, c_ltgray, "Wheels: ");
mvwprintz(w_stats, 5, 11, conf? c_ltgreen : c_ltred, conf? "enough" : " lack");
mvwprintz(w_stats, 6, 1, c_ltgray, "Fuel usage (safe): ");
int xfu = 20;
int ftypes[3] = { AT_GAS, AT_BATT, AT_PLASMA };
nc_color fcs[3] = { c_ltred, c_yellow, c_ltblue };
bool first = true;
for (int i = 0; i < 3; i++)
{
int fu = veh->basic_consumption (ftypes[i]);
if (fu > 0)
{
fu = fu / 100;
if (fu < 1)
fu = 1;
if (!first)
mvwprintz(w_stats, 6, xfu++, c_ltgray, "/");
mvwprintz(w_stats, 6, xfu++, fcs[i], "%d", fu);
if (fu > 9) xfu++;
if (fu > 99) xfu++;
first = false;
}
}
veh->print_fuel_indicator (w_stats, 0, 42);
wrefresh (w_stats);
}
void veh_interact::display_mode (char mode)
{
werase (w_mode);
if (mode == ' ')
{
bool mi = !cant_do('i');
bool mr = !cant_do('r');
bool mf = !cant_do('f');
bool mo = !cant_do('o');
mvwprintz(w_mode, 0, 1, mi? c_ltgray : c_dkgray, "install");
mvwputch (w_mode, 0, 1, mi? c_ltgreen : c_green, 'i');
mvwprintz(w_mode, 0, 9, mr? c_ltgray : c_dkgray, "repair");
mvwputch (w_mode, 0, 9, mr? c_ltgreen : c_green, 'r');
mvwprintz(w_mode, 0, 16, mf? c_ltgray : c_dkgray, "refill");
mvwputch (w_mode, 0, 18, mf? c_ltgreen : c_green, 'f');
mvwprintz(w_mode, 0, 23, mo? c_ltgray : c_dkgray, "remove");
mvwputch (w_mode, 0, 26, mo? c_ltgreen : c_green, 'o');
}
mvwprintz(w_mode, 0, 30, c_ltgray, "rename");
mvwputch (w_mode, 0, 31, c_ltgreen, 'e');
mvwprintz(w_mode, 0, 71, c_ltgreen, "ESC");
mvwprintz(w_mode, 0, 74, c_ltgray, "-back");
wrefresh (w_mode);
}
void veh_interact::display_list (int pos)
{
werase (w_list);
int page = pos / page_size;
for (int i = page * page_size; i < (page + 1) * page_size && i < can_mount.size(); i++)
{
int y = i - page * page_size;
itype_id itm = vpart_list[can_mount[i]].item;
bool has_comps = crafting_inv.has_amount(itm, 1);
bool has_skill = g->u.skillLevel("mechanics") >= vpart_list[can_mount[i]].difficulty;
nc_color col = has_comps && has_skill? c_white : c_dkgray;
mvwprintz(w_list, y, 3, pos == i? hilite (col) : col, vpart_list[can_mount[i]].name);
mvwputch (w_list, y, 1,
vpart_list[can_mount[i]].color, special_symbol (vpart_list[can_mount[i]].sym));
}
wrefresh (w_list);
}
struct candidate_vpart {
bool in_inventory;
int mapx;
int mapy;
int index;
item vpart_item;
candidate_vpart(int x, int y, int i, item vpitem):
in_inventory(false),mapx(x),mapy(y),index(i) { vpart_item = vpitem; }
candidate_vpart(int i, item vpitem):
in_inventory(true),mapx(-1),mapy(-1),index(i) { vpart_item = vpitem; }
};
// given vpart type, give a choice from inventory items & nearby items.
// not using consume_items in crafting.cpp
// because it got into weird cases, & it doesn't consider
// characteristics like item hp & bigness.
item consume_vpart_item (game *g, vpart_id vpid){
std::vector<candidate_vpart> candidates;
const itype_id itid = vpart_list[vpid].item;
for (int x = g->u.posx - PICKUP_RANGE; x <= g->u.posx + PICKUP_RANGE; x++)
for (int y = g->u.posy - PICKUP_RANGE; y <= g->u.posy + PICKUP_RANGE; y++)
for(int i=0; i < g->m.i_at(x,y).size(); i++){
item* ith_item = &(g->m.i_at(x,y)[i]);
if (ith_item->type->id == itid)
candidates.push_back (candidate_vpart(x,y,i,*ith_item));
}
for (int i=0; i<g->u.inv.size(); i++){
item* ith_item = &(g->u.inv[i]);
if (ith_item->type->id == itid)
candidates.push_back (candidate_vpart(i,*ith_item));
}
if (g->u.weapon.type->id == itid) {
candidates.push_back (candidate_vpart(-1,g->u.weapon));
}
// bug?
if(candidates.size() == 0){
debugmsg("part not found");
return item();
}
int selection;
// no choice?
if(candidates.size() == 1) {
selection = 0;
} else {
// popup menu!?
std::vector<std::string> options;
for(int i=0;i<candidates.size(); i++){
if(candidates[i].in_inventory){
if (candidates[i].index == -1)
options.push_back(candidates[i].vpart_item.tname() + " (wielded)");
else
options.push_back(candidates[i].vpart_item.tname());
}
else { //nearby.
options.push_back(candidates[i].vpart_item.tname() + " (nearby)");
}
}
selection = menu_vec("Use which gizmo?", options);
selection -= 1;
}
//remove item from inventory. or map.
if(candidates[selection].in_inventory){
if(candidates[selection].index == -1) //weapon
g->u.remove_weapon();
else //non-weapon inventory
g->u.inv.remove_item (candidates[selection].index);
} else { //map.
int x = candidates[selection].mapx;
int y = candidates[selection].mapy;
int i = candidates[selection].index;
g->m.i_rem(x,y,i);
}
return candidates[selection].vpart_item;
//item ret = candidates[selection].vpart_item;
//return ret;
}
void complete_vehicle (game *g)
{
if (g->u.activity.values.size() < 7)
{
debugmsg ("Invalid activity ACT_VEHICLE values:%d", g->u.activity.values.size());
return;
}
vehicle *veh = g->m.veh_at (g->u.activity.values[0], g->u.activity.values[1]);
if (!veh)
{
debugmsg ("Activity ACT_VEHICLE: vehicle not found");
return;
}
char cmd = (char) g->u.activity.index;
int dx = g->u.activity.values[4];
int dy = g->u.activity.values[5];
int part = g->u.activity.values[6];
std::vector<component> tools;
int welder_charges = ((it_tool *) g->itypes["welder"])->charges_per_use;
itype_id itm;
int partnum;
item used_item;
bool broken;
int bigness;
int dd = 2;
switch (cmd)
{
case 'i':
partnum = veh->install_part (dx, dy, (vpart_id) part);
if(partnum < 0)
debugmsg ("complete_vehicle install part fails dx=%d dy=%d id=%d", dx, dy, part);
used_item = consume_vpart_item (g, (vpart_id) part);
veh->get_part_properties_from_item(g, partnum, used_item); //transfer damage, etc.
tools.push_back(component("welder", welder_charges));
tools.push_back(component("toolset", welder_charges/5));
g->consume_tools(tools);
g->add_msg ("You install a %s into the %s.",
vpart_list[part].name, veh->name.c_str());
g->u.practice ("mechanics", vpart_list[part].difficulty * 5 + 20);
break;
case 'r':
if (veh->parts[part].hp <= 0)
{
used_item = consume_vpart_item (g, veh->parts[part].id);
tools.push_back(component("wrench", 1));
g->consume_tools(tools);
tools.clear();
dd = 0;
veh->insides_dirty = true;
}
tools.push_back(component("welder", welder_charges));
tools.push_back(component("toolset", welder_charges/5));
g->consume_tools(tools);
veh->parts[part].hp = veh->part_info(part).durability;
g->add_msg ("You repair the %s's %s.",
veh->name.c_str(), veh->part_info(part).name);
g->u.practice ("mechanics", (vpart_list[part].difficulty + dd) * 5 + 20);
break;
case 'f':
if (!g->pl_refill_vehicle(*veh, part, true))
debugmsg ("complete_vehicle refill broken");
g->pl_refill_vehicle(*veh, part);
break;
case 'o':
for (int i = 0; i < veh->parts[part].items.size(); i++)
g->m.add_item (g->u.posx, g->u.posy, veh->parts[part].items[i]);
veh->parts[part].items.clear();
itm = veh->part_info(part).item;
broken = veh->parts[part].hp <= 0;
bigness = veh->parts[part].bigness;
if (!broken){
itype* parttype = g->itypes[itm];
item tmp(parttype, g->turn);
veh->give_part_properties_to_item(g, part, tmp); //transfer damage, etc.
if(parttype->is_var_veh_part()){
// has bigness.
tmp.bigness = bigness;
}
g->m.add_item(g->u.posx, g->u.posy, tmp);
//else {
// g->m.add_item (g->u.posx, g->u.posy, g->itypes[itm], g->turn);
//}
g->u.practice ("mechanics", 2 * 5 + 20);
}
if (veh->parts.size() < 2)
{
g->add_msg ("You completely dismantle %s.", veh->name.c_str());
g->u.activity.type = ACT_NULL;
g->m.destroy_vehicle (veh);
}
else
{
g->add_msg ("You remove %s%s from %s.", broken? "broken " : "",
veh->part_info(part).name, veh->name.c_str());
veh->remove_part (part);
}
//break;
default:;
}
}