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Livre

Livre

Livre (Large-scale Interactive Volume Rendering Engine) is an out-of-core, multi-node, multi-gpu, OpenGL volume rendering engine to visualise large volumetric data sets. It can be retrieved by cloning the [source code] (https://github.com/BlueBrain/Livre.git).

It provides the following major features to facilitate rendering of large volumetric data sets:

  • Visualisation of pre-processed UVF format (source code) volume data sets.
  • Real-time voxelisation of different data sources (surface meshes, BBP morphologies, local-field potentials, etc) through the use of plugins.
  • Multi-node, multi-gpu rendering (Currently only sort-first rendering)

To keep track of the changes between releases check the changelog.

Contact: bbp-open-source@googlegroups.com

Known Bugs

The following bugs were known at release time. Please file a Bug Report if you find any other issue with this release.

  • #62: Missing bricks in first frame after load_equalizer change

About

The following platforms and build environments are tested:

  • Linux: Ubuntu 14.04, RHEL 6.5 (Makefile, x64)

The API documentation can be found on bluebrain.github.io.

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Largescale Interactive Volume Rendering Engine

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  • C++ 88.0%
  • HCL 5.6%
  • CMake 4.4%
  • Python 1.2%
  • Other 0.8%