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test_kinect.cpp
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test_kinect.cpp
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#include <iostream>
#include <direct.h>
#include <fstream>
#include <cv.h>
#include <highgui.h>
#include <vector>
#include "C:\opencv\modules\core\include\opencv2\core\core.hpp"
#include "D:\MyResearch\Kinect_Austin\Kinect_depth\Kinect.h"
#include "EfficientGraphSegmentation.h"
//#define USE_DEPTH_IMAGES
//#define USE_COLOR_IMAGES
//#define USE_SKELETAL_IMAGES
#define USE_COLOR_AND_DEPTH_IMAGES
//Global corner point
CvPoint leftupPt = cvPoint(0,0);
CvPoint leftDownPt = cvPoint(0,0);
CvPoint rightupPt = cvPoint(0,0);
CvPoint rightDownPt = cvPoint(0,0);
std::vector<cv::Point> ROI_Vertices;
bool bClicked;
//---------------------------------------------------------------------------------------
// Convert 4-channel 8-bit image to 3-channel 8-bit image for
// saving to image files.
void prepareToSave(const cv::Mat& img4, cv::Mat& img3)
{
cv::cvtColor(img4, img3, CV_BGRA2BGR);
}
void on_mouse( int event, int x, int y, int flags, void* ustc)
{
CvFont font;
cvInitFont(&font, CV_FONT_HERSHEY_SIMPLEX, 0.5, 0.5, 0, 1, CV_AA);
if( event == CV_EVENT_LBUTTONDOWN && bClicked == false)
{
ROI_Vertices.push_back(cv::Point(x,y));
}
if (event == CV_EVENT_RBUTTONDOWN )
{
printf("Done corner points!!!");
bClicked = true;
}
}
//---------------------------------------------------------------------------------------
int main(int argc, char** argv)
{
// Setup the kinect
ethos::cpr::Kinect kinect;
if (!kinect.Initialize())
{
return -1;
}
bClicked = false;
// The image holders
cv::Mat depthImg, colorImg, skeletalImg, maskOverColorImg, maskImg, maskedDepthImg, labelImg;
bool foundSkeleton;
cv::Mat CroppedDepth, CroppedColor;
cv::Mat CaliDepth;
cv::Size dSize = cv::Size(320, 240);
// 3-channel versions of image holders for depth and color
// (skeleton already 3-channels)
cv::Mat depthImg3, colorImg3;
// Save images?
const bool saveDebugImages = true;
char imgFilename[1024*1024];
int imgFrameCounter = 0;
if (saveDebugImages)
{
#ifdef USE_DEPTH_IMAGES
_mkdir("depth");
#endif
#ifdef USE_COLOR_IMAGES
_mkdir("color");
#endif
#ifdef USE_SKELETAL_IMAGES
_mkdir("skeleton");
#endif
}
// Save joint values?
const bool saveJoints = true;
char jointFilename[1024];
int jointFrameCounter = 0;
if (saveJoints)
{
#ifdef USE_SKELETAL_IMAGES
_mkdir("joints");
#endif
}
// Grab images until user says to stop
while (true)
{
#ifdef USE_DEPTH_IMAGES
// Grab next frames from the kinect
if (!kinect.GetDepthImage(depthImg))
{
break;
}
cv::imshow("Depth", depthImg);
#endif
#ifdef USE_COLOR_IMAGES
if (!kinect.GetColorImage(colorImg))
{
break;
}
cv::imshow("Color", colorImg);
#endif
#ifdef USE_SKELETAL_IMAGES
if (!kinect.GetSkeletalImage(skeletalImg, &foundSkeleton))
{
break;
}
//const ethos::cpr::SkeletonJoints& joints = kinect.GetSkeletalJoints();
cv::imshow("Skeleton", skeletalImg);
#endif
#ifdef USE_COLOR_AND_DEPTH_IMAGES
if (!kinect.GetDepthImage(depthImg))
{
break;
}
cv::imshow("Depth", depthImg);
if (!kinect.GetColorImage(colorImg))
{
break;
}
cv::imshow("Color", colorImg);
#endif
cvSetMouseCallback( "Depth", on_mouse, 0 );
/*
***************************************************************************************************
//Calibration
{
cv::Point3f depthPt;
cv::Point3f colorPt;
CaliDepth = depthImg;
CaliDepth.setTo(0);
for (int j = 0; j < depthImg.rows; j ++)
{
uchar* data_depth= depthImg.ptr<uchar>(j);
for (int i = 0; i < depthImg.cols; i ++)
{
depthPt.z = data_depth[i] * 5.0f; //z, according to the previous convert factor: depthF /= 1300.0f; depthF *= 255.0f. Revert back;
depthPt.x = depthPt.z * (i - 324.3) / 526.7; //x
depthPt.y = depthPt.z * (i - 247.8) / 525.8; //y
//convert to color camera 2D
colorPt.x = 509.98f * depthPt.x - 18.124f * depthPt.y + 349.569f * depthPt.z - 11661.2f; //x
colorPt.y = -11.765f * depthPt.x + 512.72f * depthPt.y + 273.624f * depthPt.z + 153.29f; //y
colorPt.z = -0.0496f * depthPt.x - 0.0502f * depthPt.y + 0.9975f * depthPt.z + 7.4660f; //w
colorPt.x = (int)(colorPt.x / colorPt.z); //normalize by w
colorPt.y = (int)(colorPt.y / colorPt.z); //normalize by w
//check boundary
if (colorPt.x > depthImg.cols || colorPt.x < 0 ||
colorPt.y > depthImg.cols || colorPt.y < 0)
continue;
int ii = colorPt.y; //ii is the transformed x in color image
int jj = colorPt.x; //jj is the transformed y in color image
CaliDepth.ptr<uchar>(jj)[ii] = data_depth[i]; //assign the same depth value from the original depth image with a new position (ii,jj)
}
}
cv::imshow("Cali_Depth", CaliDepth );
}
***************************************************************************************************
*/
LONG m_depthWidth = 640;
LONG m_depthHeight = 480;
LONG m_colorWidth = 640;
LONG m_colorHeight = 480;
LONG* m_colorCoordinates = kinect.GetColorCoordinates();
cv::Mat display(480,640,CV_8UC3,cv::Scalar(0));
// loop over each row and column of the color
for (LONG y = 0; y < m_colorHeight; ++y)
{
LONG* pDest = (LONG*)((BYTE*)colorImg.data + colorImg.cols * y);
unsigned char* pColor = display.ptr<unsigned char>(y);
for (LONG x = 0; x < m_colorWidth; ++x, pColor += 3)
{
// calculate index into depth array
int depthIndex = x + y * m_depthWidth;
// retrieve the depth to color mapping for the current depth pixel
LONG colorInDepthX = m_colorCoordinates[depthIndex * 2];
LONG colorInDepthY = m_colorCoordinates[depthIndex * 2 + 1];
// make sure the depth pixel maps to a valid point in color space
if ( colorInDepthX >= 0 && colorInDepthX < m_colorWidth && colorInDepthY >= 0 && colorInDepthY < m_colorHeight )
{
// calculate index into color array
LONG colorIndex = colorInDepthX + colorInDepthY * m_colorWidth;
// set source for copy to the color pixel
LONG* pSrc = (LONG *)(BYTE*)colorImg.data + colorIndex;
*pDest = *pSrc;
}
else
{
*pDest = 0;
}
// Fill-in color image
{
LONG val = *pDest;
unsigned char* pVal = (unsigned char*)&val;
pColor[0] = *pVal++;
pColor[1] = *pVal++;
pColor[2] = *pVal++;
}
pDest++;
}
}
cv::imshow("Display", display);
cv::waitKey();
//set Callback function, only call once per run
if (bClicked == true)
{
//We start to process the image
cv::Point leftUpCorner = ROI_Vertices[0];
cv::Point rightDownCorner = ROI_Vertices[1];
cv::Rect myROI(leftUpCorner.x, leftUpCorner.y, rightDownCorner.x - leftUpCorner.x, rightDownCorner.y - leftUpCorner.y);
CroppedDepth = depthImg(myROI);
CroppedColor = colorImg(myROI);
//cv::bilateralFilter(CroppedDepth, CroppedDepth, CV_BILATERAL, 3, 0);
for (int i = 0; i < 2; i ++)
{
cv::GaussianBlur(CroppedDepth, CroppedDepth, cv::Size(3,3), 0, 0, cv::BORDER_DEFAULT);
}
cv::imshow("new_Depth", CroppedDepth );
cv::imshow("new_Color", CroppedColor);
/*
std::vector<cv::Point> ROI_Poly;
cv::approxPolyDP(ROI_Vertices, ROI_Poly, 1.0, true);
cv::fillConvexPoly(maskImg, &ROI_Poly[0], ROI_Poly.size(), cv::Scalar(255,255,255));
colorImg.copyTo(maskOverColorImg, maskImg);
inRange(maskOverColorImg, cv::Scalar(15, 15, 15), cv::Scalar(124, 154, 95), maskedDepthImg);
//inRange(maskOverColorImg, cv::Scalar(50, 65, 40), cv::Scalar(124, 154, 95), maskedDepthImg);
cv::imshow("Mask", maskOverColorImg);
int erosion_size = 1;
cv::Mat element = cv::getStructuringElement(cv::MORPH_ELLIPSE,
cv::Size(2 * erosion_size + 1, 2 * erosion_size + 1),
cv::Point(erosion_size, erosion_size) );
for (int j=0; j<maskedDepthImg.rows; j++)
{
uchar* data_depth= maskedDepthImg.ptr<uchar>(j);
uchar* data_mask = maskImg.ptr<uchar>(j);
for (int i=0; i<maskedDepthImg.cols; i++)
{
if (data_depth[i] == data_mask[i])
{
data_depth[i] = 0;
}
else
{
data_depth[i] = 255;
}
}
}
for (int i = 0 ; i < 4; i ++)
cv::erode(maskedDepthImg, maskedDepthImg, element);
for (int i = 0; i < 5; i ++)
cv::dilate(maskedDepthImg, maskedDepthImg, element);
std::vector<std::vector<cv::Point> > contours;
std::vector<cv::Vec4i> hierarchy;
findContours( maskedDepthImg, contours, hierarchy, CV_RETR_TREE, CV_CHAIN_APPROX_SIMPLE);
if( !contours.empty() && !hierarchy.empty() )
{
for (int idx=0;idx < contours.size();idx++)
{
drawContours(maskedDepthImg,contours,idx,cv::Scalar::all(255),CV_FILLED,8);
}
}
cv::imshow("Depth_Mask", maskedDepthImg);
maskImg.setTo(0);
depthImg.copyTo(maskImg, maskedDepthImg);
cv::imshow("Final", maskImg);
resize(maskImg, maskImg, dSize);
*/
}
// (Optionally) save output debugging images
if (saveDebugImages)
{
#ifdef USE_DEPTH_IMAGES
sprintf(imgFilename, "depth/depthFrame_%04d.png", imgFrameCounter);
prepareToSave(depthImg, depthImg3);
cv::imwrite(imgFilename, depthImg3);
#endif
#ifdef USE_COLOR_IMAGES
sprintf(imgFilename, "color/colorFrame_%04d.png", imgFrameCounter);
prepareToSave(colorImg, colorImg3);
cv::imwrite(imgFilename, colorImg3);
#endif
#ifdef USE_SKELETAL_IMAGES
sprintf(imgFilename, "skeleton/skeletonFrame_%04d.png", imgFrameCounter);
cv::imwrite(imgFilename, skeletalImg);
#endif
#ifdef USE_COLOR_AND_DEPTH_IMAGES
int key = cv::waitKey(1);
if (key == 's')
//if (bClicked == true)
{
// sprintf(imgFilename, "depth/depthFrame_%04d.png", imgFrameCounter);
// prepareToSave(depthImg, depthImg3);
// cv::imwrite(imgFilename, depthImg3);
sprintf(imgFilename, "depth_mask/depthFrame_%04d.jpg", imgFrameCounter);
prepareToSave(CroppedDepth, depthImg3);
cv::imwrite(imgFilename, depthImg3);
sprintf(imgFilename, "color/colorFrame_%04d.png", imgFrameCounter);
prepareToSave(CroppedColor, colorImg3);
cv::imwrite(imgFilename, colorImg3);
}
#endif
++imgFrameCounter;
}
// (Optionally) save joint values
//if (saveJoints && foundSkeleton)
//{
#ifdef USE_SKELETAL_IMAGES
sprintf(jointFilename, "joints/jointFrame_%04d.txt", jointFrameCounter);
std::ofstream ofs(jointFilename);
kinect.SaveSkeletalJoints(ofs);
ofs.close();
#endif
// ++jointFrameCounter;
// }
// Check for user keyboard input to quit early
int key = cv::waitKey(1);
if (key == 'q')
{
break;
}
}
// Exit application
return 0;
}