- base with bullet
- Compilation
$ make bin/j7.out
OR$ make
- Run :
$ make run2
- Compilation
- base for textured opengl without bullet
- Compile and Run
$ make run8
- Compile and Run
- 11/13 : Changed shaders so that the code compiles in ecc. ECC opengl is old and does not accept new glsl keywords, layout, in, out.
- 11/20 : created j8.cpp which is based on main.cpp from Andrew. j8.cpp does not have bullet engine anymore unlike j7.cpp.
- OpenGL version
- ecc opengl version : 2.1 Mesa 8.0.4 (output from
glGetString(GL_VERSION)
) - http://stackoverflow.com/questions/7909358/how-do-i-know-which-version-of-opengl-i-am-using
- ecc opengl version : 2.1 Mesa 8.0.4 (output from
- camera around sphere
- This should be intuitive instead of rotatint around x,y,z-axis. I.e., should be rotation around an arbitrary vector depending on the current view.
- lighting
- multiple lights ?
- better interface to change lighting
- mesh objects
- paddlers
- board
- load material by assimp ?
- make sizes appropriate by assimp?
- physics
- make bullet objects for paddler and board
- move paddler appropriately whether outside/inside of bullet physics engine
- outside -> btTransform of rightbody
- inside -> apply force
- clear up j7.cpp
- how to use j7.out and makefile