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GTATools

gtatools is a collection of cross-platform (currently officially Windows and Linux, but should run on other UNIXes without major changes) libraries and tools for working with the files of the GTA game series. Support is planned for the GTA III trilogy (III, Vice City, San Andreas).

gtatools currently consists of the following parts:

  • libgtaformats: A library for low-level support of the various GTA file formats.
  • libgta: A library that provides an engine which should work as a base for creating programs using the GTA files. This also includes the rendering system based on OpenGL
  • gtaimg: A command line tool to work with IMG archives
  • gtatxd: A command line tool to work with TXD archives
  • gtatools-gui: A GUI tool based on Qt4/Qt5 which currently serves as a debugging and testing tool for gtatools, but may also be useful to work with GTA files
  • gtatools-test: A simple and ugly prototyping program used to test new features. Most of the time, it just renders the static map along with some testing stuff for features that are currently tested.

Further Information

For screenshots, building and usage guides and other stuff, check out gtatools' page on my server.

Binaries and Prebuilt Dependencies

Binaries and prebuilt dependencies for Windows can be downloaded here.

Building and Dependencies

There is a more detailed guide for building gtatools. Note that this guide is quite outdated, but it might still provide some good hints.

The components of GTATools depend on the following libraries. Note that this might change quite rapidly as GTATools is evolving:

  • libgtaformats:
    • libnxcommon: My general-purpose library. Be sure to use the correct (i.e. current) version of libnxcommon. It is hosted here. Also check out its own dependencies.
    • libsquish (optional): For DXT texture (de)compression. This is not strictly needed if you only want to render DXT compressed textures on a modern GPU that has GL_EXT_texture_compression_s3tc, but gtatxd and gtatools-gui need it to work with them. You can get it here
  • libgta:
    • libgtaformats: Including all its dependencies
    • OpenGL: Version >= 3.0 is needed.
    • GLEW: OpenGL extension wrangler library
    • LuaJIT: LuaJIT 2.1 is required. Note that vanilla Lua will probably not work (and if it does, then it WILL stop working sooner or later)
    • Bullet: The Bullet physics engine (version 2.x).
    • CEGUI
  • gtaimg:
    • libgtaformats: Including all its dependencies
  • gtatxd:
    • libgtaformats: Including all its dependencies
    • libpng
    • zlib: For libpng
  • gtatools-gui:
    • libgtaformats: Including all its dependencies
    • libgta: Including all its dependencies
    • Qt 4/5: Qt5 is now the preferred option, but Qt4 should still work. Change it through NXCOMMON_QT_SUPPORT in CMake

Prebuilt dependencies for Windows can be downloaded here. Do not use them. They are old, horrible, and might not even work with newer versions anymore. For now you'll have to take care of the dependencies manually I'm afraid.

Licensing

gtatools is licensed under the GNU General Public License 3.0 (GPLv3), or any later version of that license. This means that you are allowed to use, redistribute and modify gtatools as long as you comply to the terms of the GPLv3. In particular, this means if you link to gtatools' libraries, your program must be open-source, too. If you feel that you have some really good reasons for using gtatools in a closed-source project, please contact me via E-Mail.

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