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Directories: +- Assets : Raw assets (.max, .psd, etc.) +- Build : Solution files and makefiles for various platforms +- Docs : Engine and game documentation +- Exporter : Autodesk 3ds Max 2012 Exporter +- Game : Game content and executables +- Output : Build outputs (can be cleaned up or deleted) +- Patches : In-development patches to be shared +- Scripts : Various script to build the game, get statistics, etc. +- Setup : Setup project to generate a packaged version of the game +- Sources : Engine and game source code +- Tools : Various tools and SDKs

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======================================================================== Q: What do I need to do to compile Vicuna? A: Install DXSDK June 2010 (make sure DXDIR is defined) Extract 3rd party archives. - ".\Sources\3rdparty\PhysX-3.2.2_PC_SDK_Core.zip" - ".\Sources\3rdparty\Wwise v2012.2.2 build 4430.rar" - ".\Sources\3rdparty\include\boost.zip" Open the VS solution under ".\Vicuna\Build\VS2010\Vicuna.sln" Set GameApp as the starting project Compile entire solution

======================================================================== Q: Comment supprimer les pivots interne dans 3ds max. A: The way to fix export problems :

  1. Select all sub objects to be exported
  2. Select hierarchy tab (3rd tab) in 3ds
  3. Click "Reset Pivot"
  4. Click "Reset Scale and Translate"
  5. Group your sub objects

Q: How to reset transform in 3dsmax A: Goto the tool section and select "Reset Xform" tool

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Video game project made for the INF4715 course

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