- Developed using VS 2013 & 2010 express edition.
- Used OpenGL as graphics accelerator.
- Win32 API for windowing system.
- Used png & zlib for texture loading
- Used a small subset of openGL fixed pipeline engine for loading assets, rendering & scene management.
- Used Euler based integration for physics. (so wont be so smooth)
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ball.h : (Rigid body) (Didn't implemeted angular velocity).
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borderWall.h : (collision detection).
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pathGenerator.h : (generates and renders point sprites for the path).
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targetTrail.h : (small trail effect using texture matrix transformation).
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executable.zip : (Released version of the game. Extract and run the BallGame.exe).