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BallGame

BallGame

  • Developed using VS 2013 & 2010 express edition.
  • Used OpenGL as graphics accelerator.
  • Win32 API for windowing system.
  • Used png & zlib for texture loading
  • Used a small subset of openGL fixed pipeline engine for loading assets, rendering & scene management.
  • Used Euler based integration for physics. (so wont be so smooth)

Files related to the game.

  • ball.h : (Rigid body) (Didn't implemeted angular velocity).

  • borderWall.h : (collision detection).

  • pathGenerator.h : (generates and renders point sprites for the path).

  • targetTrail.h : (small trail effect using texture matrix transformation).

  • executable.zip : (Released version of the game. Extract and run the BallGame.exe).

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