forked from companje/ofxSpriteManager
/
ofxSprite.cpp
182 lines (137 loc) · 3.44 KB
/
ofxSprite.cpp
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#include "ofxSprite.h"
ofxImageAssets ofxSprite::assets; // create static instance
ofxSprite::ofxSprite() {
isPlaying = false;
speed = 1;
pos = 0;
loop = true;
visible = true;
frameRate = 20;
}
void ofxSprite::load(string filename, int numFrames, int start, string id) {
this->id = id;
for (int i=start; i<numFrames+start; i++) {
addFile(ofVAArgsToString(filename.c_str(), i));
}
}
void ofxSprite::addFile(string filename) {
filenames.push_back(filename);
assets.add(filename);
totalFrames = filenames.size();
}
void ofxSprite::setFrameRate(int frameRate) {
this->frameRate = frameRate;
}
void ofxSprite::setSpeed(float speed) {
this->speed = speed;
}
int ofxSprite::getTotalFrames() {
return totalFrames;
}
void ofxSprite::setCurrentFrame(float frame) {
pos = frame;
if (pos<0) if (loop) { pos += totalFrames; } else stop();
if (pos>=totalFrames) if (loop) { pos -= totalFrames; } else { pos = totalFrames-.00001f; isPlaying=false; }
}
float ofxSprite::getProgress() {
return pos / totalFrames;
}
void ofxSprite::setLoop(bool loop) {
this->loop = loop;
}
void ofxSprite::update() {
if (!isPlaying) return;
setCurrentFrame(pos + speed * frameRate / ofGetFrameRate());
}
int ofxSprite::getCurrentFrame() {
return (int)pos;
}
void ofxSprite::previousFrame() {
setCurrentFrame(pos-1);
}
void ofxSprite::nextFrame() {
setCurrentFrame(pos+1);
}
void ofxSprite::setAnchorPercent(float xPct, float yPct) {
anchorPoint.set(xPct*getWidth(),yPct*getHeight());
}
void ofxSprite::center() {
setAnchorPercent(.5,.5);
}
void ofxSprite::setPosition(float x, float y) {
ofNode::setPosition(x,y,0);
}
void ofxSprite::setPosition(ofVec3f v) {
ofNode::setPosition(v);
}
void ofxSprite::setRotation(float rotation) {
setOrientation(ofVec3f(0,0,rotation));
}
void ofxSprite::play() {
pos = 0;
visible = true;
isPlaying = true;
}
void ofxSprite::stop() {
pos = 0;
isPlaying = false;
}
void ofxSprite::pause() {
isPlaying = false;
}
bool ofxSprite::getIsPlaying() {
return isPlaying;
}
float ofxSprite::getWidth() {
return getCurrentImage().getWidth();
}
float ofxSprite::getHeight() {
return getCurrentImage().getHeight();
}
void ofxSprite::customDraw() {
if (!visible) return;
getCurrentImage().draw(-anchorPoint);
}
void ofxSprite::draw() {
ofNode::draw();
}
void ofxSprite::draw(float x, float y) {
//or should this one call setPosition and then draw()?
getCurrentImage().draw(ofPoint(x,y)-anchorPoint);
}
void ofxSprite::draw(ofVec2f v) {
draw(v.x,v.y);
}
ofImage& ofxSprite::getImageAtFrame(int frame) {
assert(totalFrames);
if (frame<=totalFrames) return assets[filenames[frame]];
else return assets[filenames[0]];
}
ofImage& ofxSprite::getCurrentImage() {
return getImageAtFrame(getCurrentFrame());
}
ofRectangle ofxSprite::getBounds() {
return ofRectangle(getPosition().x, getPosition().y, getWidth(), getHeight());
}
ofVec2f ofxSprite::getSize() {
return ofPoint(getWidth(), getHeight());
}
//borg
void ofxSprite::allocate(){
int v = totalFrames;
while(v--){
assets[filenames[v]].setUseTexture(true);
}
};
void ofxSprite::deallocate(){
int v = totalFrames;
while(v--){
assets[filenames[v]].setUseTexture(false);
}
};
void ofxSprite::destroy(){
int v = totalFrames;
while(v--){
assets[filenames[v]].clear();
}
};