Automatically exported from code.google.com/p/tamy
A game engine
- fully object oriented
- unit tested + unit test framework support ( CppUnit )
- Blender™ integration
- GILES™ integration
- Currently only for PC/Windows platform
- Spatial scene management (octrees)
- Transparency support (BSP trees)
- Fully configurable rendering pipeline
- HLSL support
- OpenAL sound
- Spatial scene management
- 3D sound
- WAV files loading
- event driven FSMs
- behavior trees
- steering behaviors
- Application breakdown into separately executed (and testable) modules
- Application runtime scheduler
- Time manager managing multiple time tracks
- Task execution frequency control
- Time events support ... more to come - stay tuned.