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WavSink Sample

    This sample implements a media sink that writes audio .wav files.
    It demonstrates how to write a custom media sink in Media 
    Foundation. It also shows how to use work queues to implement 
    asynchronous methods.

    The sample contains two project files:

    - WavSink: Implements the media sink.
  
    - WriteWavSink: Console application that writes a .wav file from
      a WMA or MP3 audio file.

    This sample does not support protected content.

    This sample requires Windows Vista or later.

 
Implementation Notes

    The media sink is a rateless archiving sink with a fixed number
    of streams (one stream). Most of the work is done by the stream 
    sink. Asynchronous operations are performed using a Media 
    Foundation work queue.

    The media sink supports the following interfaces:

    - IMFMediaSink        
      
        Required for all media sinks.
 
    - IMFClockStateSink        

        Required for all media sinks. Notifies the media sink when  
        the presentation changes state.

    - IMFFinalizableMediaSink  

        Used to complete the archiving operation. In this sample, 
        this interface is used to write the RIFF file header.


    The stream sink supports the following interfaces:

    - IMFStreamSink

        Required for all stream sinks.

    - IMFMediaEvent Generator

        Inherited through IMFStreamSink.

    - IMFMediaTypeHandler

        Enables the IMFStreamSink::GetMediaTypeHandler method to 
        return a pointer to the stream object itself, instead of 
        creating a separate helper object.


    Asynchronous operations are implemented as follows:
    
    1. Create a CAsyncOperation object. This is a helper object 
       that stores the operation type plus a VARIANT for additional
       data.
    
    2. Call MFPutWorkItem to put a work item on the work queue. The
       CAsyncOperation object is passed in as the state object.

    3. The work queue thread calls the stream sink's 
       OnDispatchWorkQueue method. This method performs the 
       asnchronous operation.


    Markers:

    When PlaceMarker is called, the stream sink sends an 
    MEStreamSinkMarker event *after* it has processed all of the 
    samples that it received prior to the marker. 

    To handle this, the stream sink places ProcessSample operations 
    and PlaceMarker operations on a queue. Whenever the asynchronous 
    BeginWrite method completes, the stream sink pulls the associated 
    ProcessSample operation from the queue. Then it pulls the next 
    batch of PlaceMarker operations from the queue (if any) and sends 
    the marker events.

    For example, theoretically the queue could look like this:

        Sample, Marker, Marker, Sample, Sample, Marker

    although this is an unlikely case. When the first sample is done,
    the stream sink sends the next two marker events    
    The Flush method pulls *all* of the marker operationss from the 
    queue at once and sends marker events with hr = E_ABORT.



THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
PARTICULAR PURPOSE.

Copyright (c) Microsoft Corporation. All rights reserved.

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