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balle.cpp
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balle.cpp
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#include "balle.h"
Balle::Balle()
{
x=5.0;
y=0.0;
z=1.0;
}
void Balle::init()
{
//Texture de la balle
GLtexture= loadtgadisplayCDV("earth.tga");
}
double Balle::getX() const
{
return x;
}
void Balle::setX(double value)
{
x = value;
}
double Balle::getY() const
{
return y;
}
void Balle::setY(double value)
{
y = value;
}
double Balle::getZ() const
{
return z;
}
void Balle::setZ(double value)
{
z = value;
}
void Balle::draw()
{
glPushMatrix();
glTranslatef(x,y,z);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, GLtexture);
quadric=gluNewQuadric();
gluQuadricDrawStyle(quadric, GLU_FILL);
gluQuadricTexture(quadric,1);
glScalef(2,2,2);
gluSphere(quadric,0.5,10,10);
gluDeleteQuadric(quadric);
glDisable(GL_TEXTURE_2D);
glPopMatrix();
}
Balle::~Balle()
{
}