forked from camil666/Arkanoid3D
/
Platform.cpp
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Platform.cpp
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#include "Platform.h"
#include <windows.h>
#include <GL/gl.h>
#include <GL/glut.h>
#include "Border.h"
Platform::Platform(void):size(5.0f),posX(0),posY(0),posZ(-(size*0.05)),velX(0),velY(0)
{
}
Platform::~Platform(void)
{
}
void Platform::display(void)
{
glPushMatrix();
glColor3f(1.0f, 0.0f, 0.0f);
glTranslatef(posX, posY, posZ);
glScalef(1.0f, 1.0f, 0.10f);
glutWireCube(size);
glPopMatrix();
}
void Platform::move(float rate, Border *border)
{
float boundaryX = (border->getWidth()-size)/2.0;
float boundaryY = (border->getHeight()-size)/2.0;
if ((posY <= boundaryY) && (posY >= -boundaryY))
if((velY > 0) && (posY == boundaryY))
{
}
else if((velY < 0) && (posY == -boundaryY))
{
}
else
posY += velY*rate;
else if (posY < -boundaryY)
posY = -boundaryY;
else if (posY > boundaryY)
posY = boundaryY;
if ((posX <= boundaryX) && (posX >= -boundaryX))
if((velX > 0) && (posX == boundaryX))
{
}
else if((velX < 0) && (posX == -boundaryX))
{
}
else
posX += velX*rate;
else if (posX < -boundaryX)
posX = -boundaryX;
else if (posX > boundaryX)
posX = boundaryX;
}
void Platform::setVelX(float x)
{
velX = x;
}
void Platform::setVelY(float y)
{
velY = y;
}
float Platform::getPosX()
{
return posX;
}
float Platform::getPosY()
{
return posY;
}
float Platform::getPosZ()
{
return posZ;
}
float Platform::getSize()
{
return size;
}