A 10 week projects to make something cool,
This is my Game Engine, built using C++, QT, OpenGL, and LUA.
#####Components
- Add/Remove components in the editor
- Renderable component
- Load Geo from OBJ file,
- define your own shader
- Camera Component
- Set your own default color
- Lua Script Component
- Your own custom code to define game play
#####Script features
- Find and clone existing entities
- Custom Matrix and Vector library ties directly into engine
#####C++ API Features
- Custom C++ serilization
- Event system
- Custom Meshs
- Profiler
- Logger