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The SndObj Library
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The Sound Object Library ======================== The build system has been tested on Linux, OSX and Windows (under MSVC and mingw; but is untested under cygwin) Thanks to Tim Blechmann for the original SConstruct code. VL, 2006 Build instructions ------------------ 1. Requirements a. ANSI C/C++ compilers (such as gcc/g++) b. Python (www.python.org) c. Scons (www.scons.org) d. For realtime audio: On Linux either OSS (www.4front-tech.com) or AlSA (www.alsa-project.org), and/or JACK (jack.sf.net) On OSX and SGI, the library uses the supplied system audio drivers. On Windows (under MSVC/mingw) ASIO is also used 2. On the top-level directory, run 'scons'. If on Linux and using OSS, add option OSS=true 3. For more options, including install directory prefix, etc, try 'scons -H' (basic options) and 'scons -h' (SndObj-specific options) Note for Python users on OSX 10.6: ---------------------------------- To build the Python module for both 32-bit and 64-bit architectures, you may need to call scons with the following argument: customCCFLAGS='-arch x86_64 -arch i386 -isysroot /Developer/SDKs/MacOSX10.6.sdk' Or, you can use the setup.py file in the python folder, which will also work with virtualenv: python setup.py install
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