This project will create graphically realistic representation that could have inside a labyrinth. Representation is performed using the principle Ray-Casting.
Commande | Actions |
---|---|
make |
Compile all .c and create an executable 'wolf3d' |
make clean |
Delete all .o. |
make flcean |
Delete all .o and executable 'wolf3d'. |
make re |
Execute fclean and make. |
./wolf3d maps/map1.wolf
- The map1 and map2 files are simple maps
- Maps3 shows a teleporter block
- Maps4 shows an invalid map
- Directions: up , down, right, left