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Wolf3D

Infographics - Ray-Casting

This project will create graphically realistic representation that could have inside a labyrinth. Representation is performed using the principle Ray-Casting.

Summary

  1. Makefile
  2. Usage
  3. Preview
Commande Actions
make Compile all .c and create an executable 'wolf3d'
make clean Delete all .o.
make flcean Delete all .o and executable 'wolf3d'.
make re Execute fclean and make.
./wolf3d maps/map1.wolf

Maps

  • The map1 and map2 files are simple maps
  • Maps3 shows a teleporter block
  • Maps4 shows an invalid map

Commands

  • Directions: up , down, right, left

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