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Game Development Project
Eric Schwabe


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GAME INSTRUCTIONS
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INTRODUCTION
The source, executables, and media in this package were created as a part of
the University of Washington Game Development Certificates Course. The game
uses example code, models, and textures provided in the Direct3D SDK. The game
was built on the Windows platform with the Direct3D SDK installed and Visual
Studio 2008. Some additional textures were obtained from cgtextures.com and
cannot be sold.


GAME
The game provides a simple grid-based level for the player to explore. Several
enemies exist in the world and will attempt to attack you. The enemies will
wander and patrol around the map trying to find the player. If the player is
in range, the enemies will start to pursue the player. The player can stun and
kill the enemies with a particle weapon. The game is over when the player
kills all the enemies or when an enemy touches the player.


PLAYER CONTROLS
[A or Left]     Turn Left           Rotates the player left
[D or Right]    Turn Right          Rotates the player right
[W or Up]       Move Forward        Moves the character forward
[S or Down]     Move Backwards      Moves the character backwards
[Left Mouse]    Shoot               Launches a small projectile from the player
[Right Mouse]   Shoot Big           Launches a large, but slower projectile
[M]             Mute Sound          Mutes the game sounds
[L]             Debug Mode          Turns on debug mode
[Esc]           Exit                Exits the game

DEBUG CAMERA CONTROLS
The debug camera supports several duplicate controls for ease of use depending
on user preference. The first scheme uses keyboard arrow keys and the second
scheme uses the keyboard and mouse.

SCHEME ONE
[A]             Strafe Left         Strafes the camera left
[D]             Strafe Right        Strafes the camera right
[W]             Move Forward        Moves the camera forward
[S]             Move Backwards      Moves the camera backwards
[Space]         Raise Camera        Raises the camera position
[Mouse]         Rotate View         Rotates the camera view when any mouse held

SCHEME TWO
[Left]          Turn Left           Rotates the camera left
[Right]         Turn Right          Rotates the camera right
[Up]            Move Forward        Moves the camera forward
[Down]          Move Backwards      Moves the camera backwards
[PageUp]        Pitch Up            Turns the camera pitch up
[PageDown]      Pitch Down          Turns the camera pitch down
[Z]             Raise Camera        Raises the camera position
[X]             Lower Camera        Lowers the camera position

About

Direct3D game for UW PCE Certificate. Search and destroy enemies.

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