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OpenGL ES2.0 Demo (April 2015)


OpenGL ES 2.0 Demo for MaliSDK

This demo uses MaliSDK to setup OGL ES, it uses basic Gouraud & Phong shaders and the geometry is procedurally built, like the sphere which is programmatically generated using the Icosphere method, i.e.: it starts with an Icosahedron and refines triangles until some user-defined recursion level (see picture below with 3 levels of refinement).

Shadow Mapping was work in progress but I leave it unfinished since I made a porting to Android which has already the shadow mapping part implemented.

Requirements:

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OpenGL ES 2.0 Demo for MaliSDK (Apr 2015)

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