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Manbil

A free, open-source 3D game framework in C++/OpenGL built for Visual Studio 2015. Documentation is here.

Uses some libraries here and there -- tinyXML for serialization, SFML for window management and loading textures, FreeType for loading font glyphs, etc.

##Documentation##

The documentation is available in another Git repo.

##Licensing##

Portions of this software (including but not limited to the basic GUI system and anything that uses it) make use of The FreeType Project (www.freetype.org). All rights reserved.

Portions of this software (including but not limited to the "world" system and anything that uses it) make use of the SFML library (http://www.sfml-dev.org/license.php). All rights reserved.

Portions of this software (including but not limited to the "AssetImporterWorld" class) make use of the Open Asset Import Library (http://assimp.sourceforge.net/main_license.html). All rights reserved.

Portions of this software (including but not limited to the "world" system and anything that uses it) make use of the GLEW library (http://glew.sourceforge.net/credits.html). All rights reserved.

Portions of this software (including but not limited to the "Serialization" system and anything that uses it) make use of the TinyXML library (https://github.com/leethomason/tinyxml2). All rights reserved.

Everything else belongs to William Manning, available under the Creative Commons 3.0 Attribution license.

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My 3D engine in C++/OpenGL.

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