forked from mrkite/minutor
/
minutor.cpp
777 lines (675 loc) · 20.7 KB
/
minutor.cpp
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/*
Copyright (c) 2013, Sean Kasun
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <QtWidgets/QVBoxLayout>
#include <QtWidgets/QAction>
#include <QtWidgets/QFileDialog>
#include <QtWidgets/QMessageBox>
#include <QtWidgets/QMenu>
#include <QtWidgets/QMenuBar>
#include <QtWidgets/QStatusBar>
#include <QtWidgets/QTreeWidget>
#include <QProgressDialog>
#include <QDir>
#include <QRegExp>
#include "minutor.h"
#include "mapview.h"
#include "labelledslider.h"
#include "nbt.h"
#include "json.h"
#include "definitionmanager.h"
#include "entityidentifier.h"
#include "settings.h"
#include "dimensionidentifier.h"
#include "worldsave.h"
#include "properties.h"
#include "generatedstructure.h"
#include "village.h"
Minutor::Minutor():
maxentitydistance(0)
{
mapview = new MapView;
connect(mapview, SIGNAL(hoverTextChanged(QString)),
statusBar(), SLOT(showMessage(QString)));
connect(mapview, SIGNAL(showProperties(QVariant)),
this, SLOT(showProperties(QVariant)));
connect(mapview, SIGNAL(addOverlayItemType(QString,QColor)),
this, SLOT(addOverlayItemType(QString,QColor)));
dm=new DefinitionManager(this);
mapview->attach(dm);
connect(dm, SIGNAL(packsChanged()),
this, SLOT(updateDimensions()));
dimensions=dm->dimensionIdentifer();
connect(dimensions, SIGNAL(dimensionChanged(DimensionInfo &)),
this, SLOT(viewDimension(DimensionInfo &)));
settings = new Settings(this);
connect(settings, SIGNAL(settingsUpdated()),
this, SLOT(rescanWorlds()));
if (settings->autoUpdate)
dm->autoUpdate();
createActions();
createMenus();
createStatusBar();
QBoxLayout *mainLayout;
if (settings->verticalDepth)
{
mainLayout = new QHBoxLayout;
depth = new LabelledSlider(Qt::Vertical);
mainLayout->addWidget(mapview,1);
mainLayout->addWidget(depth);
} else {
mainLayout = new QVBoxLayout;
depth = new LabelledSlider(Qt::Horizontal);
mainLayout->addWidget(depth);
mainLayout->addWidget(mapview,1);
}
depth->setValue(255);
mainLayout->setSpacing(0);
mainLayout->setContentsMargins(0,0,0,0);
connect(depth, SIGNAL(valueChanged(int)),
mapview, SLOT(setDepth(int)));
connect(mapview, SIGNAL(demandDepthChange(int)),
depth, SLOT(changeValue(int)));
connect(this, SIGNAL(worldLoaded(bool)),
mapview, SLOT(setEnabled(bool)));
connect(this, SIGNAL(worldLoaded(bool)),
depth, SLOT(setEnabled(bool)));
QWidget *central=new QWidget;
central->setLayout(mainLayout);
setCentralWidget(central);
layout()->setContentsMargins(0,0,0,0);
setWindowTitle(qApp->applicationName());
propView = new Properties(this);
emit worldLoaded(false);
}
void Minutor::openWorld()
{
QAction *action=qobject_cast<QAction*>(sender());
if (action)
loadWorld(action->data().toString());
}
void Minutor::open()
{
QString dirName = QFileDialog::getExistingDirectory(this,tr("Open World"));
if (!dirName.isEmpty())
{
QDir path(dirName);
if (!path.exists("level.dat"))
{
QMessageBox::warning(this,
tr("Couldn't open world"),
tr("%1 is not a valid Minecraft world").arg(dirName),
QMessageBox::Cancel);
return;
}
loadWorld(dirName);
}
}
void Minutor::reload()
{
loadWorld(currentWorld);
}
void Minutor::save()
{
QFileDialog fileDialog(this);
fileDialog.setDefaultSuffix("png");
QString filename = fileDialog.getSaveFileName(this,tr("Save world as PNG"),QString(),"*.png");
savePNG( filename, false, false, false );
}
void Minutor::savePNG( QString filename, bool autoclose, bool regionChecker, bool chunkChecker )
{
progressAutoclose = autoclose;
if (!filename.isEmpty())
{
WorldSave *ws=new WorldSave(filename,mapview,regionChecker,chunkChecker);
progress=new QProgressDialog();
progress->setCancelButton(NULL);
progress->setMaximum(100);
progress->show();
connect(ws, SIGNAL(progress(QString,double)),
this, SLOT(saveProgress(QString,double)));
connect(ws, SIGNAL(finished()),
this, SLOT(saveFinished()));
QThreadPool::globalInstance()->start(ws);
}
}
void Minutor::saveProgress(QString status, double value)
{
progress->setValue(value*100);
progress->setLabelText(status);
}
void Minutor::saveFinished()
{
progress->hide();
delete progress;
if (progressAutoclose)
this->close();
}
void Minutor::closeWorld()
{
locations.clear();
for (int i=0;i<players.size();i++)
{
jumpMenu->removeAction(players[i]);
delete players[i];
}
players.clear();
jumpMenu->setEnabled(false);
dimensions->removeDimensions(dimMenu);
currentWorld=QString();
emit worldLoaded(false);
}
void Minutor::jumpToLocation()
{
QAction *action=qobject_cast<QAction*>(sender());
if (action)
{
Location loc=locations[action->data().toInt()];
mapview->setLocation(loc.x,loc.z);
}
}
void Minutor::jumpToXZ(int blockX, int blockZ)
{
mapview->setLocation(blockX, blockZ);
}
void Minutor::setViewLighting( bool value )
{
lightingAct->setChecked( value );
toggleFlags();
}
void Minutor::setViewMobspawning( bool value )
{
mobSpawnAct->setChecked( value );
toggleFlags();
}
void Minutor::setViewCavemode( bool value )
{
depthShadingAct->setChecked( value );
toggleFlags();
}
void Minutor::setViewDepthshading( bool value )
{
lightingAct->setChecked( value );
toggleFlags();
}
void Minutor::setDepth( int value )
{
depth->setValue( value );
}
void Minutor::toggleFlags()
{
int flags = 0;
if (lightingAct->isChecked()) flags |= MapView::flgLighting;
if (mobSpawnAct->isChecked()) flags |= MapView::flgMobSpawn;
if (caveModeAct->isChecked()) flags |= MapView::flgCaveMode;
if (depthShadingAct->isChecked()) flags |= MapView::flgDepthShading;
mapview->setFlags(flags);
QSet<QString> overlayTypes;
foreach(QAction*action, structureActions)
{
if (action->isChecked())
{
overlayTypes.insert(action->data().toMap()["type"].toString());
}
}
foreach(QAction*action, entityActions)
{
if (action->isChecked())
{
overlayTypes.insert(action->data().toString());
}
}
mapview->showOverlayItemTypes(overlayTypes);
mapview->redraw();
}
void Minutor::viewDimension(DimensionInfo &dim)
{
foreach(QAction*action, structureActions)
{
QString dimension = action->data().toMap()["dimension"].toString();
if (dimension.isEmpty() || !dimension.compare(dim.name, Qt::CaseInsensitive))
{
action->setVisible(true);
}
else
{
action->setVisible(false);
}
}
mapview->setDimension(dim.path,dim.scale);
}
void Minutor::about()
{
QMessageBox::about(this,tr("About %1").arg(qApp->applicationName()),
tr("<b>%1</b> v%2<br/>\n"
"© Copyright %3, %4").arg(qApp->applicationName())
.arg(qApp->applicationVersion())
.arg(2013)
.arg(qApp->organizationName()));
}
void Minutor::updateDimensions()
{
dimensions->getDimensions(currentWorld,dimMenu,this);
}
void Minutor::createActions()
{
getWorldList();
// [File]
openAct = new QAction(tr("&Open..."),this);
openAct->setShortcut(tr("Ctrl+O"));
openAct->setStatusTip(tr("Open a world"));
connect(openAct, SIGNAL(triggered()),
this, SLOT(open()));
reloadAct = new QAction(tr("&Reload"),this);
reloadAct->setShortcut(tr("F5"));
reloadAct->setStatusTip(tr("Reload current world"));
connect(reloadAct, SIGNAL(triggered()),
this, SLOT(reload()));
connect(this, SIGNAL(worldLoaded(bool)),
reloadAct, SLOT(setEnabled(bool)));
saveAct = new QAction(tr("&Save PNG..."),this);
saveAct->setShortcut(tr("Ctrl+S"));
saveAct->setStatusTip(tr("Save as PNG"));
connect(saveAct, SIGNAL(triggered()),
this, SLOT(save()));
connect(this, SIGNAL(worldLoaded(bool)),
saveAct, SLOT(setEnabled(bool)));
exitAct = new QAction(tr("E&xit"),this);
exitAct->setShortcut(tr("Ctrl+Q"));
exitAct->setStatusTip(tr("Exit %1").arg(qApp->applicationName()));
connect(exitAct, SIGNAL(triggered()),
this, SLOT(close()));
// [View]
jumpSpawnAct = new QAction(tr("Jump to &Spawn"),this);
jumpSpawnAct->setShortcut(tr("F1"));
jumpSpawnAct->setStatusTip(tr("Jump to world spawn"));
connect(jumpSpawnAct, SIGNAL(triggered()),
this, SLOT(jumpToLocation()));
connect(this, SIGNAL(worldLoaded(bool)),
jumpSpawnAct, SLOT(setEnabled(bool)));
lightingAct = new QAction(tr("&Lighting"),this);
lightingAct->setCheckable(true);
lightingAct->setShortcut(tr("Ctrl+L"));
lightingAct->setStatusTip(tr("Toggle lighting on/off"));
connect(lightingAct, SIGNAL(triggered()),
this, SLOT(toggleFlags()));
depthShadingAct = new QAction(tr("&Depth shading"), this);
depthShadingAct->setCheckable(true);
depthShadingAct->setShortcut(tr("Ctrl+D"));
depthShadingAct->setStatusTip(tr("Toggle shading based on relative depth"));
connect(depthShadingAct, SIGNAL(triggered()),
this, SLOT(toggleFlags()));
mobSpawnAct = new QAction(tr("&Mob spawning"),this);
mobSpawnAct->setCheckable(true);
mobSpawnAct->setShortcut(tr("Ctrl+M"));
mobSpawnAct->setStatusTip(tr("Toggle show mob spawning on/off"));
connect(mobSpawnAct, SIGNAL(triggered()),
this, SLOT(toggleFlags()));
caveModeAct = new QAction(tr("&Cave Mode"),this);
caveModeAct->setCheckable(true);
caveModeAct->setShortcut(tr("Ctrl+C"));
caveModeAct->setStatusTip(tr("Toggle cave mode on/off"));
connect(caveModeAct, SIGNAL(triggered()),
this, SLOT(toggleFlags()));
caveModeAct->setEnabled(false);
// [View->Entity Overlay]
manageDefsAct = new QAction(tr("Manage &Definitions..."),this);
manageDefsAct->setStatusTip(tr("Manage block and biome definitions"));
connect(manageDefsAct, SIGNAL(triggered()),
dm, SLOT(show()));
refreshAct = new QAction(tr("Refresh"), this);
refreshAct->setShortcut(tr("F2"));
refreshAct->setStatusTip(tr("Reloads all chunks, but keeps the same position / dimension"));
connect(refreshAct, SIGNAL(triggered()),
mapview, SLOT(clearCache()));
// [Help]
aboutAct = new QAction(tr("&About"),this);
aboutAct->setStatusTip(tr("About %1").arg(qApp->applicationName()));
connect(aboutAct, SIGNAL(triggered()),
this, SLOT(about()));
settingsAct = new QAction(tr("Settings..."),this);
settingsAct->setStatusTip(tr("Change %1 Settings").arg(qApp->applicationName()));
connect(settingsAct, SIGNAL(triggered()),
settings, SLOT(show()));
updatesAct = new QAction(tr("Check for updates..."),this);
updatesAct->setStatusTip(tr("Check for updated packs"));
connect(updatesAct, SIGNAL(triggered()),
dm, SLOT(checkForUpdates()));
}
// actionName will be modified, a "&" is added
QKeySequence Minutor::generateUniqueKeyboardShortcut( QString & actionName )
{
//generate a unique keyboard shortcut
QKeySequence sequence;
// test all letters in given name
QString testName(actionName);
for (int ampPos=0; ampPos<testName.length(); ++ampPos)
{
QChar c = testName[ampPos];
sequence = QKeySequence(QString("Ctrl+")+c);
foreach(QMenu* m, menuBar()->findChildren<QMenu*>())
{
foreach (const QAction* a, m->actions())
{
if (a->shortcut() == sequence)
{
sequence = QKeySequence();
break;
}
}
if (sequence.isEmpty())
break; // already eliminated this as a possbility
}
if (!sequence.isEmpty())
{// not eliminated, this one is ok
actionName = testName.mid(0, ampPos) + "&" + testName.mid(ampPos);
break;
}
}
return sequence;
}
void Minutor::populateEntityOverlayMenu()
{
EntityIdentifier& ei = EntityIdentifier::Instance();
EntityIdentifier::TcatList::const_iterator it = ei.getCategoryList().begin();
for (; it != ei.getCategoryList().end(); ++it)
{
QString category = it->first;
QColor catcolor = it->second;
QString actionName = category;
QKeySequence sequence = generateUniqueKeyboardShortcut(actionName);
QPixmap pixmap(16,16);
QColor solidColor(catcolor);
solidColor.setAlpha(255);
pixmap.fill(solidColor);
entityActions.push_back(new QAction(pixmap, actionName, this));
entityActions.last()->setShortcut(sequence);
entityActions.last()->setStatusTip(QString(tr("Toggle viewing of %1").arg(category)));
entityActions.last()->setEnabled(true);
entityActions.last()->setData("Entity."+category);
entityActions.last()->setCheckable(true);
entityOverlayMenu->addAction(entityActions.last());
connect(entityActions.last(), SIGNAL(triggered()), this, SLOT(toggleFlags()));
}
}
void Minutor::createMenus()
{
// [File]
fileMenu=menuBar()->addMenu(tr("&File"));
worldMenu=fileMenu->addMenu(tr("&Open World"));
worldMenu->addActions(worlds);
if (worlds.size()==0) //no worlds found
worldMenu->setEnabled(false);
fileMenu->addAction(openAct);
fileMenu->addAction(reloadAct);
fileMenu->addSeparator();
fileMenu->addAction(saveAct);
fileMenu->addSeparator();
fileMenu->addAction(exitAct);
// [View]
viewMenu=menuBar()->addMenu(tr("&View"));
viewMenu->addAction(jumpSpawnAct);
jumpMenu=viewMenu->addMenu(tr("&Jump to Player"));
jumpMenu->setEnabled(false);
dimMenu=viewMenu->addMenu(tr("&Dimension"));
dimMenu->setEnabled(false);
viewMenu->addSeparator();
viewMenu->addAction(lightingAct);
viewMenu->addAction(mobSpawnAct);
viewMenu->addAction(caveModeAct);
viewMenu->addAction(depthShadingAct);
// [View->Overlay]
structureOverlayMenu = viewMenu->addMenu(tr("&Structure Overlay"));
entityOverlayMenu = viewMenu->addMenu(tr("&Entity Overlay"));
populateEntityOverlayMenu();
viewMenu->addSeparator();
viewMenu->addAction(refreshAct);
viewMenu->addSeparator();
viewMenu->addAction(manageDefsAct);
menuBar()->addSeparator();
// [Help]
helpMenu=menuBar()->addMenu(tr("&Help"));
helpMenu->addAction(aboutAct);
helpMenu->addSeparator();
helpMenu->addAction(settingsAct);
helpMenu->addAction(updatesAct);
}
void Minutor::createStatusBar()
{
statusBar()->showMessage(tr("Ready"));
}
QString Minutor::getWorldName(QDir path)
{
if (!path.exists("level.dat")) //no level.dat? no world
return QString();
NBT level(path.filePath("level.dat"));
return level.at("Data")->at("LevelName")->toString();
}
void Minutor::getWorldList()
{
QDir mc(settings->mcpath);
if (!mc.cd("saves"))
return;
QDirIterator it(mc);
int key=1;
while (it.hasNext())
{
it.next();
if (it.fileInfo().isDir())
{
QString name=getWorldName(it.filePath());
if (!name.isNull())
{
QAction *w=new QAction(this);
w->setText(name);
w->setData(it.filePath());
if (key<10)
{
w->setShortcut("Ctrl+"+QString::number(key));
key++;
}
connect(w, SIGNAL(triggered()),
this, SLOT(openWorld()));
worlds.append(w);
}
}
}
}
void Minutor::loadWorld(QDir path)
{
closeWorld(); //just in case
currentWorld=path;
NBT level(path.filePath("level.dat"));
Tag *data=level.at("Data");
//add level name to window title
setWindowTitle(qApp->applicationName()+" - "+data->at("LevelName")->toString());
//save world spawn
jumpSpawnAct->setData(locations.count());
locations.append(Location(data->at("SpawnX")->toDouble(),
data->at("SpawnZ")->toDouble()));
//show saved players
if (path.cd("playerdata") || path.cd("players"))
{
QDirIterator it(path);
bool hasPlayers=false;
while (it.hasNext())
{
it.next();
if (it.fileInfo().isFile())
{
hasPlayers=true;
NBT player(it.filePath());
Tag *pos=player.at("Pos");
double posX=pos->at(0)->toDouble();
double posZ=pos->at(2)->toDouble();
Tag *dim=player.at("Dimension");
if (dim && (dim->toInt() == -1))
{
posX *= 8;
posZ *= 8;
}
QString playerName = it.fileInfo().completeBaseName();
QRegExp id("[0-9a-z]{8,8}\\-[0-9a-z]{4,4}\\-[0-9a-z]{4,4}\\-[0-9a-z]{4,4}\\-[0-9a-z]{12,12}");
if (id.exactMatch(playerName))
{
playerName = QString("Player %1").arg(players.length());
}
QAction *p=new QAction(this);
p->setText(playerName);
p->setData(locations.count());
locations.append(Location(posX, posZ));
connect(p, SIGNAL(triggered()),
this, SLOT(jumpToLocation()));
players.append(p);
if (player.has("SpawnX")) //player has a bed
{
p=new QAction(this);
p->setText(playerName+"'s Bed");
p->setData(locations.count());
locations.append(Location(player.at("SpawnX")->toDouble(),
player.at("SpawnZ")->toDouble()));
connect(p, SIGNAL(triggered()),
this, SLOT(jumpToLocation()));
players.append(p);
}
}
}
jumpMenu->addActions(players);
jumpMenu->setEnabled(hasPlayers);
path.cdUp();
}
if (path.cd("data"))
{
loadStructures(path);
path.cdUp();
}
//show dimensions
dimensions->getDimensions(path,dimMenu,this);
emit worldLoaded(true);
mapview->setLocation(locations.first().x,locations.first().z);
toggleFlags();
}
void Minutor::rescanWorlds()
{
worlds.clear();
getWorldList();
worldMenu->clear();
worldMenu->addActions(worlds);
worldMenu->setEnabled(worlds.count()!=0);
//we don't care about the auto-update toggle, since that only happens
//on startup anyway.
}
void Minutor::addOverlayItemType(QString type, QColor color, QString dimension)
{
if (!overlayItemTypes.contains(type))
{
overlayItemTypes.insert(type);
QList<QString> path = type.split('.');
QList<QString>::const_iterator pathIt, nextIt, endPathIt = path.end();
nextIt = path.begin();
nextIt++; // skip first part
pathIt = nextIt++;
QMenu* cur = structureOverlayMenu;
//generate a nested menu structure to match the path
while(nextIt != endPathIt)
{
QList<QMenu*> results = cur->findChildren<QMenu*>(*pathIt, Qt::FindDirectChildrenOnly);
if (results.empty())
{
cur = cur->addMenu("&" + *pathIt);
cur->setObjectName(*pathIt);
}
else
{
cur = results.front();
}
pathIt = ++nextIt;
}
//generate a unique keyboard shortcut
QString actionName = path.last();
QKeySequence sequence = generateUniqueKeyboardShortcut(actionName);
QPixmap pixmap(16,16);
QColor solidColor(color);
solidColor.setAlpha(255);
pixmap.fill(solidColor);
QMap<QString, QVariant> entityData;
entityData["type"] = type;
entityData["dimension"] = dimension;
structureActions.push_back(new QAction(pixmap, actionName, this));
structureActions.last()->setShortcut(sequence);
structureActions.last()->setStatusTip(QString(tr("Toggle viewing of %1").arg(type)));
structureActions.last()->setEnabled(true);
structureActions.last()->setData(entityData);
structureActions.last()->setCheckable(true);
cur->addAction(structureActions.last());
connect(structureActions.last(), SIGNAL(triggered()), this, SLOT(toggleFlags()));
}
}
void Minutor::addOverlayItem(QSharedPointer<OverlayItem> item)
{
addOverlayItemType(item->type(), item->color(), item->dimension());
//TODO: don't guess this
maxentitydistance = 50;
const OverlayItem::Point& p = item->midpoint();
overlayItems[item->type()].insertMulti(QPair<int, int>(p.x, p.z), item);
mapview->addOverlayItem(item);
}
void Minutor::showProperties(QVariant props)
{
if (!props.isNull())
{
propView->DisplayProperties(props);
propView->show();
}
}
void Minutor::loadStructures(const QDir& dataPath)
{
//attempt to parse all of the files in the data directory, looking for
//generated structures
foreach(const QString& fileName, dataPath.entryList(QStringList() << "*.dat"))
{
NBT file(dataPath.filePath(fileName));
Tag* data = file.at("data");
//TODO: factory?
QList<QSharedPointer<GeneratedStructure> > items = GeneratedStructure::tryParse(data);
foreach (const QSharedPointer<GeneratedStructure>& item, items)
{
addOverlayItem(item);
}
if (items.isEmpty())
{
//try parsing it as a village.dat file
int underidx = fileName.lastIndexOf('_');
int dotidx = fileName.lastIndexOf('.');
QString dimension = "overworld";
if (underidx > 0)
{
dimension = fileName.mid(underidx + 1, dotidx - underidx - 1);
}
items = Village::tryParse(data, dimension);
foreach (const QSharedPointer<GeneratedStructure>& item, items)
{
addOverlayItem(item);
}
}
}
}