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Vitual Power Card Game

This project uses openFrameworks 0.07 + ofxARToolKitPlus + ofx3DModelLoader

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Change log

v1.1a [2013.05.29]

[build for senior project last assignment]

  • can select display screen resolution [support 640x480, 800,600, 1024x768, 1366x768, 1280x1024, 1920x1080]
  • model at AR position and field can increase and reduce scale
  • added new model mID = 3 ,Armyman
  • close function glutSwapBuffer() for fix display black flashlight of Win7
  • remake hp bar and player's slot as fix to display

v1.1 [2013.05.22]

[anniversary of 20th years faculty of Engineering NU]

  • show number marker id setted on field slot at near field
  • changed animation while battle state
  • fixed hp bar and screen text details to flexible

v1.0 [2013.05.17]

[present senior project first time]

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use ARToolkitPlus tracking marker and use openFrameworks with OpenGL + model .3DS draw graphic on marker

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