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================================================================================
    MICROSOFT FOUNDATION CLASS LIBRARY : PASound Project Overview
===============================================================================

The application wizard has created this PASound application for
you.  This application not only demonstrates the basics of using the Microsoft
Foundation Classes but is also a starting point for writing your application.

This file contains a summary of what you will find in each of the files that
make up your PASound application.

PASound.vcxproj
    This is the main project file for VC++ projects generated using an application wizard.
    It contains information about the version of Visual C++ that generated the file, and
    information about the platforms, configurations, and project features selected with the
    application wizard.

PASound.vcxproj.filters
    This is the filters file for VC++ projects generated using an Application Wizard. 
    It contains information about the association between the files in your project 
    and the filters. This association is used in the IDE to show grouping of files with
    similar extensions under a specific node (for e.g. ".cpp" files are associated with the
    "Source Files" filter).

PASound.h
    This is the main header file for the application.  It includes other
    project specific headers (including Resource.h) and declares the
    CPASoundApp application class.

PASound.cpp
    This is the main application source file that contains the application
    class CPASoundApp.

PASound.rc
    This is a listing of all of the Microsoft Windows resources that the
    program uses.  It includes the icons, bitmaps, and cursors that are stored
    in the RES subdirectory.  This file can be directly edited in Microsoft
    Visual C++. Your project resources are in 1033.

res\PASound.ico
    This is an icon file, which is used as the application's icon.  This
    icon is included by the main resource file PASound.rc.

res\PASound.rc2
    This file contains resources that are not edited by Microsoft
    Visual C++. You should place all resources not editable by
    the resource editor in this file.

/////////////////////////////////////////////////////////////////////////////

For the main frame window:
    The project includes a standard MFC interface.

MainFrm.h, MainFrm.cpp
    These files contain the frame class CMainFrame, which is derived from
    CFrameWnd and controls all SDI frame features.

res\Toolbar.bmp
    This bitmap file is used to create tiled images for the toolbar.
    The initial toolbar and status bar are constructed in the CMainFrame
    class. Edit this toolbar bitmap using the resource editor, and
    update the IDR_MAINFRAME TOOLBAR array in PASound.rc to add
    toolbar buttons.
/////////////////////////////////////////////////////////////////////////////



/////////////////////////////////////////////////////////////////////////////

Other Features:

ActiveX Controls
    The application includes support to use ActiveX controls.

/////////////////////////////////////////////////////////////////////////////

Other standard files:

StdAfx.h, StdAfx.cpp
    These files are used to build a precompiled header (PCH) file
    named PASound.pch and a precompiled types file named StdAfx.obj.

Resource.h
    This is the standard header file, which defines new resource IDs.
    Microsoft Visual C++ reads and updates this file.

PASound.manifest
	Application manifest files are used by Windows XP to describe an applications
	dependency on specific versions of Side-by-Side assemblies. The loader uses this
	information to load the appropriate assembly from the assembly cache or private
	from the application. The Application manifest  maybe included for redistribution
	as an external .manifest file that is installed in the same folder as the application
	executable or it may be included in the executable in the form of a resource.
/////////////////////////////////////////////////////////////////////////////

Other notes:

The application wizard uses "TODO:" to indicate parts of the source code you
should add to or customize.

If your application uses MFC in a shared DLL, you will need
to redistribute the MFC DLLs. If your application is in a language
other than the operating system's locale, you will also have to
redistribute the corresponding localized resources mfc110XXX.DLL.
For more information on both of these topics, please see the section on
redistributing Visual C++ applications in MSDN documentation.

/////////////////////////////////////////////////////////////////////////////

Data return from PortAudioSound callback functio to the ChieldView Window:-

In the call back the power spectrum data is loaded into successive buffers.
A 'lot' of buffers are pre-allocated for the task.
A WM_Message is sent from the calllback to the ChildView Window class.
The ChildView Window class receives the message and displays data from the
set of buffers indicated in the message.

The buffers are numbered and the 0th element of a buffer indicates if it is 
full or empty (buffers are size N+1).

As each buffer is read an ReadIndex is incrmented modulo numBuffers.
As each buffer is written a WriteIndex is incremented modulo numBuffers.
if WriteIndex==ReadIndex flag an overflow.

RI=0; WI=0;

callback{
	inc WI%numBuffers
	if(WI==RI) inc RI%numBuffers
	buffer[WI][0]=0;
	Fill buffer[WI]
	buffer[WI][0]=1;
	send message
	}

WM_MessageEvent{
	while Buffer[RI]is full{
		display Buffer[RI]
		mark Buffer[RI] empty
		in RI%numBuffers
		if(RI==WI) break
	}
}

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