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Elements

OpenGL ES 2.0 and C++ experiments.

###Contents


###Liquid Simulation Liquid Simulation preview

The simulation is based upon the article Particle-based Viscoelastic Fluid Simulation.

###Light Scattered Light Scattered preview

The adaptation of a light scattered effect. Based upon Volumetric Light Scattering as a Post-Process.

  • Sources experiments/light

###Strange Attractors

Strange Attractors

The implementation of a dynamic system based on the particles (2^20), called Strange Attractors.

  • Sources experiments/strange

###Wind Field

Wind Field preview

The implementation of a dynamic system based on the particles (2^20) that handles Navier-Stokes and wind Forward-Euler integration.

  • Sources experiments/air

###Flame Simulation

Fire Simulation preview

The adaptation of a raymarching flame effect.

###Author Alexey Yegorov. If you have an idea, feel free to get in touch with me yegorov.alex@gmail.com

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Experiments with particles and effects

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  • C++ 97.0%
  • Makefile 2.3%
  • C 0.7%