OpenGL ES 2.0 and C++ experiments.
###Contents
The simulation is based upon the article Particle-based Viscoelastic Fluid Simulation.
- Sources experiments/liquid
- Demo into the Google Play
The adaptation of a light scattered effect. Based upon Volumetric Light Scattering as a Post-Process.
- Sources experiments/light
###Strange Attractors
The implementation of a dynamic system based on the particles (2^20), called Strange Attractors.
- Sources experiments/strange
###Wind Field
The implementation of a dynamic system based on the particles (2^20) that handles Navier-Stokes and wind Forward-Euler integration.
- Sources experiments/air
###Flame Simulation
The adaptation of a raymarching flame effect.
- Sources experiments/fire
- Demo into the Google Play
###Author Alexey Yegorov. If you have an idea, feel free to get in touch with me yegorov.alex@gmail.com