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Week 1:

rectangleTest

All the sketches are here, use A, B, C, D, E, & F to switch between them.

Flipbook

Digitized video version is in the repo: beyourself.mov (But I made it and can show it to you in person if you like.)

Week 2:

Gravity (gravity) BleedingCanvas (background autoclear doodling tool) 3DBox (sphere bouncing in 3d box)

Videos

I took 3 videos and sketched out the motion lines on paper while watching them. I have the paper and can show you. I will photograph them and upload them with the videos.

Week 3:

Bouncer (natural phenomenon - image bouncers.jpg in the project folder) Chores (musical accompaniment) Ico (atan2 follow) SinSquared (Whitney)

Week 4:

Finished Whitney last week PiratePad updated OF->Processing => line_creature (OF sketch to Processing) Fireworks

Video is in the repo: particlesystem.mov

Week 5:

ParticleControl (use 1,2,3 to see the settings change at runtime)

ParticleSinCos Advanced::ParticleDraw

Paper Read it. Loved it. Gonna use it in my thesis. Thanks. The system I wrote about is in the folder WRITING, called Emergent Music.

Week 6:

SolitaireEnding - A literal interpretation which inspired... SolitaireEndingAbstract - I think of it as Impressionist Rain Attraction - Use 1,2,3,4,5 to control the experience StrangeAttractorOwen - I didn't "do" this assignment as attempt to do a couple things and modified Owen's beautiful work

Week 7:

UndulatingCircles_Kim - I took Alberts circles sketch and tried to make a class out of it in the hopes of getting many undulating circles VectorFields - I used corners & sin for circles

Week 8:

Steering - I got many cars (kinda) avoiding each other and it looks suspiciously like flocking. However, if I make too many, they disappear into a black hole. Problem? VectorFields1 - I copied your base code in and am not feeling inspired. Will work on later. VectorFields2 - Still blank. Again. Later. Sorry. Sleepy.

Week 9:

Non-code:

WRITING/animation_videos.txt

Code:

Looping composition - I made a digital space and character for my thesis project and I chose to use it to embody some of these animation prinicples in my sprite. I used squash and stretch and also arc to swing the arms. I drew the bot once in illustrator for each direction, then copied it 8 times across to make 8 frames in the sprite for each direction for a total of 32 bots. I then changed each one in sequence to get the walk cycle I wanted. The image files are IMAGES/badideabot.png and IMAGES/badideabot.ai. You can see the animation live at http://badideabot.com/prototype2

SquashNStretch - I got the suash and stretch going but it knocked the timing off the collision. I tried to use atan2 to rotate the particles toward the circle wall they collide with but i couldn't get the destination point correct.

Week 10:

Million Particle Summer Timestep Abstract Solitaire

Week 11:

Duration Project is in the DURATION folder. oF project that goes with it labelled "week_11_Duration". This is the Advanced version, i did multiples from the getgo. OSC projects are "week_11_OSCReceiver1", "week_11_OSCSender2", "week_11_OSCSender3", "week_11_OSCSender4".

Week 12:

Project URL: http://sodaplay.com/creators/joseph_moore/items/walker4 Video documentation: VIDEOS/walker.mov

Final Project Idea: Going with a game called Hungry Boids. Knock over the city with a flock of monsters eating bait you drop from the sky. I'm going to hand design a few levels, but with an eye to allowing for algorithmic level creation as well. If I can get the basic game and 3 levels I'll call it a success.

Final:

HungryBoids_v2

Final write-up is in the WRITING folder.

I had a lot of fun making this game and plan to make it even better. Thanks for a great semester and making this possible.

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Homework for Algo 2013

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