/
ConnectionOverlay.cpp
72 lines (53 loc) · 1.43 KB
/
ConnectionOverlay.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
//
// ConnectionOverlay.cpp
// ZombieSoccer
//
// Created by Bogdan Costea on 9/8/13.
//
//
#include "ConnectionOverlay.h"
ConnectionOverlay::ConnectionOverlay()
{
}
ConnectionOverlay::~ConnectionOverlay()
{
CCLOG("destroy ~GamePauseLayer");
}
bool ConnectionOverlay::init()
{
bool bRet = false;
do
{
CC_BREAK_IF(! CCLayerColor::initWithColor(ccc4(0, 0, 0, 200)));
CCMenuItemSprite* qItem = createMenuItemSprite((char*)"btnArrow_Back128x128.png", menu_selector(ConnectionOverlay::onClose));
CCMenu* menu = CCMenu::create(qItem, NULL);
menu->alignItemsVertically();
menu->setPosition(ccp(200,270));
// add this to the layer
this->addChild( menu, 1 );
CCLabelTTF* message = CCLabelTTF::create("Finding an open game...", "Arial", 24);
message->setPosition(ccp(400,100));
this->addChild(message);
bRet = true;
} while (0);
return bRet;
}
void ConnectionOverlay::onClose(CCObject *pSender)
{
getParent()->removeChild(this);
CCScene* nextScene = MainMenuLayer::scene();
CCDirector::sharedDirector()->replaceScene(nextScene);
}
ConnectionOverlay* ConnectionOverlay::create()
{
ConnectionOverlay* pRet = new ConnectionOverlay();
if (pRet && pRet->init())
{
pRet->autorelease();
}
else
{
CC_SAFE_DELETE(pRet);
}
return pRet;
}