/
engine.cpp
256 lines (207 loc) · 5.54 KB
/
engine.cpp
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#include "engine.h"
/**
multimon.h is a stub module that fakes multiple monitor apis on Win32 OSes without them.
Only once source file should #define COMPILE_MULTIMON_STUBS
*/
#ifdef WIN32
#define COMPILE_MULTIMON_STUBS
#include <multimon.h>
#endif
Engine* Engine::engineInstance = NULL;
Engine::Engine()
: mInited(false)
, mSetting(sDefaultSetting)
, mScreenHandle(NULL)
, mRenderSystem(NULL)
{
#ifdef WIN32
mWindowClassName = (LPCWSTR)L"Deferred-Lighting renderer";
mWindowTitle = (LPCWSTR)L"Deferred-Lighting render demo";
#endif
}
Engine* Engine::instance()
{
if (NULL == engineInstance)
engineInstance = new Engine();
return engineInstance;
}
Engine::~Engine()
{
Finalize();
}
const Engine::Setting Engine::sDefaultSetting = { true, false, 1024, 768 };
bool Engine::Initialize(const Engine::Setting *setting /*= NULL*/)
{
if (mInited)
return false;
if (NULL != setting)
mSetting = *setting;
bool isOk = true;
if (isOk)
isOk = InitializeScreen();
if (isOk)
isOk = InitializeRenderSystem();
if (!isOk)
{
Finalize();
return false;
}
mInited = true;
return true;
}
bool Engine::Update()
{
if (!mInited)
return false;;
if (!UpdateSystemMessage())
return false;
static float f = 0.0f;
f += 0.1f;
int i = (int)f;
i &= 0xff;
unsigned int color = (i << 16) | (i << 8) | i;
if (f >= 255.f)
f = 0.0f;
float depth = 1.0f;
int stencil = 0;
RenderDevice::instance()->Clear(&color, &depth, &stencil);
RenderDevice::instance()->SwapBuffers();
return true;
}
void Engine::Finalize()
{
FinalizeRenderSystem();
FinalizeScreen(); ///< Finalize screen at the last.
mInited = false;
}
#ifdef WIN32
bool Engine::InitializeScreen()
{
/** Register the window's class.*/
WNDCLASSEXW wc =
{
sizeof(WNDCLASSEXW),
CS_CLASSDC,
WndProc,
0,
0,
GetModuleHandle(NULL),
NULL,
NULL,
NULL,
NULL,
mWindowClassName,
NULL
};
RegisterClassExW(&wc);
/** Calculate the window's position and size.*/
DWORD exstyle = 0;
int x = 0, y = 0;
int width = mSetting.resolutionX, height = mSetting.resolutionY;
if (mSetting.fullScreen)
{
exstyle = WS_EX_TOPMOST;
x = y = 0;
width = GetSystemMetrics(SM_CXSCREEN);
height = GetSystemMetrics(SM_CYSCREEN);
}
else
{
RECT windowRect = {0, 0, width, height};
AdjustWindowRect( &windowRect, WS_OVERLAPPEDWINDOW, FALSE);
width = windowRect.right - windowRect.left;
height = windowRect.bottom - windowRect.top;
int screenx = GetSystemMetrics(SM_CXSCREEN);
int screeny = GetSystemMetrics(SM_CYSCREEN);
x = (screenx - width) / 2;
y = (screeny - height) / 2;
}
/** Create a new visible window.*/
HWND hWnd = CreateWindowExW(
exstyle,
mWindowClassName,
mWindowTitle,
WS_POPUP,
x,
y,
width,
height,
GetDesktopWindow(),
NULL,
GetModuleHandle(NULL),
NULL
);
assert(NULL != hWnd);
mSetting.resolutionX = width;
mSetting.resolutionY = height;
ShowWindow(hWnd, SW_SHOWNORMAL);
/** Fill window with black color.*/
HDC hdc = GetDC(hWnd);
RECT rect = { 0, 0, 0, 0 };
GetClientRect(hWnd, &rect);
HBRUSH blackbrush = (HBRUSH)GetStockObject(BLACK_BRUSH);
FillRect(hdc, &rect, blackbrush);
ReleaseDC(hWnd, hdc);
SetForegroundWindow(hWnd);
UpdateWindow(hWnd);
mScreenHandle = hWnd;
return true;
}
void Engine::FinalizeScreen()
{
if (NULL == mScreenHandle)
return;
DestroyWindow(mScreenHandle);
UnregisterClassW(mWindowClassName, GetModuleHandle(NULL));
}
#endif
inline hScreen Engine::GetScreenHandle()
{
return mScreenHandle;
}
#ifdef WIN32
bool Engine::UpdateSystemMessage()
{
MSG msg;
while (PeekMessageW(&msg, NULL, 0, 0, PM_NOREMOVE))
{
if (GetMessageW(&msg, NULL, 0, 0) == 0)
return false;
TranslateMessage( &msg );
DispatchMessageW( &msg );
}
return true;
}
LRESULT CALLBACK Engine::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg)
{
case WM_KEYDOWN:
if (wParam == VK_ESCAPE)
PostQuitMessage(0);
return 0;
case WM_CLOSE:
Engine::instance()->Finalize();
return 0;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
}
// Not handled.
return DefWindowProc(hWnd, uMsg, wParam, lParam);
}
#endif
bool Engine::InitializeRenderSystem()
{
mRenderSystem = RenderSystem::instance();
RenderSystem::Setting setting = {mScreenHandle, mSetting.fullScreen, mSetting.resolutionX, mSetting.resolutionY};
mRenderSystem->Initialize(setting);
return true;
}
void Engine::FinalizeRenderSystem()
{
if (NULL == mRenderSystem)
return;
mRenderSystem->Finalize();
mRenderSystem = NULL;
}