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Atom Project (Engine + Game + Editor)

Project features:

  • grip mechanics
  • vast open world
  • giant colossi

Project structure:

  • src
    • libcore - engine
    • libgame - game
    • editor - level editor
    • runner - game launcher
    • flext - generated OpenGL header/extension loader
  • test - libcore unit tests

Dependencies

Only multiplatform libraries are used (Linux & Windows).

  • SDL v1.2
  • OpenGL v4.2
  • Bullet physics v2.8.2
  • libpng v1.6
  • libogg v1.3.1
  • zlib v1.2.8
  • vorbisfile v1.3.4
  • rapidjson v0.11 (included)
  • Qt4 v4.8.6

Building from source

This project use WAF meta build system (http://code.google.com/p/waf/). WAF is written in Python so Python (v2 or v3) is required. To configure project use ./waf configure command: ./waf configure -t debug ./waf configure -t release CC=clang CXX=clang++ ./waf configure

After successful configuration phase execute build command: ./waf

Architecture

Core (engine)

  • services (InputService, VideoService, AudioService, ResourceService, ...)
  • world
  • entity
  • components
  • processors (RenderProcessor, DebugProcessor, ...)
  • config
  • meta
  • save/load

Game (game code)

  • scripts (derived from ScriptComponent)
  • entity definitions
  • entry point

Editor

  • user interface
  • undo & redo

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