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This is a simple Visual-Novel engine written with c++ and SFML. Further description and discussion can be found in the linked post.
martu/simple-VN
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- Goal: The Goal of this Project is to create a Visual-Novel completely defined by configuration files. So that anyone who wants to create his/her own VN just can modify these files and has a complete different VN. Planned Features: (x = not implemented yet, I = implemented) - configuration and scenes with JSON-files (x) - easy conditions for the scenes (I) - advanced conditions for the scenes (x) - audio-support (x) - multiple background-images (I) - effects for the characters (x) - some more advanced effects for the sprites (x) - Current State: At the moment this Project is still far away from being finished and everything is still hardcoded and very bug ridden (see Known bugs). - HowTo compile: To compile the Conversation-engine, the project has to be linked against the following libs: - sfml-graphics (v. 1.6) - sfml-window (v. 1.6) - sfml-system (v. 1.6) or their static equivalents. The Include-directory from sfml-1.6 must be known too. The same applies for the simple-VN itself. The only difference is that the directory "header_files" of the Conversation-engine must be known too. I've also included a Eclipse Project File, where you only have to adjust the paths. - HowTo run the simple-VN: Because currently every scene/menu is hardcoded (see the CMainMenue.cpp and CGame.cpp) you need the "Data.zip" to run the actual simple-VN with it's current testing scenes. Just unzip it in the same folder where the binary is. - Known bugs: - when fading to a scene with a color and a sprite, the color fade over the sprite, making it invisible - crashes when changing form one scene with a sprite to another one with a sprite - not really a bug, but the "interface" for the conversation-engine isn't very good and it's easy to create memory leaks because of this. - please report any bug you encounter :)
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This is a simple Visual-Novel engine written with c++ and SFML. Further description and discussion can be found in the linked post.
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