Prototype of UE4 plugin for cloth with multiple layers by AirMeshes. This plugin cannot import meshes from FBX and support only rectangular shapes.
This is based on the paper "Air Meshes for Robust Collision Handling (Direct link to pdf)" by Matthias Muller. This article on Epic's blog has provided me a valuable clue to implement this plugin. This plugin uses TetGen 1.5.0 to tessellate the air between layers.
- Copy and Paste to your game project directory.
- Right click the uproject file and "Generate Visual Studio project file".
- Build your game project on Visual Studio.