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Emergency Response Game

Scenario Builder

This is the scenario builder for the Emergency Response Game, Portland State University Capstone Senior Project - completed Winter 2013 by Team Banana for Clark College.

Recently Added

  • Partially loads scenario from JSON file.
  • Partially displays Floor Widget for editing details for a Floor.
  • Floor Widget now partially displays rooms, laid out in a grid. Rooms can be added or removed.
  • Can re-open a scenario, using "recent" menu.

Previously Added

  • New scenarios can be created.
  • Player dialog shows X, Y, Z, and facing start values as well as starting inventory items.
  • Editing player dialog values persists (the scenario objects are updated).
  • Inactive Props can be added (when creating new scenario).
  • Floors, Conversations, Triggers can be added when creating new scenario.
  • Floors, Conversations, Triggers, Inactive Props can be removed. Have stubbed edit buttons too.
  • Shortcut keys for adding Floors (Ctrl+Shift+F), Conversations (Ctrl+Shift+C), Triggers (Ctrl+Shift+T), and Inactive Props (Ctrl+Shift+P). Also for opening Player Properties (Ctrl+P) and Annotations (Ctrl+A).
  • Inactive features of application are now indicative of this nature via warning messages (and timers work).

To do

To do later

  • Trigger Tracker - more details on triggers (how they are started, how many entry points they have, etc)
  • Objective Tracker - same as trigger tracker, for objectives
  • Prop Manager - e.g. When adding inactive props, be able to search the prop collection

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Scenario Builder UI for Emergency Response Game

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