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Labyrinth

An experiment in gameplay

A very basic game framework with a food inventory system implemented.

v1.0 A multiplayer friendly inventory system has been implemented. Known bugs: The SetStatcMesh function is not affecting an update of the StaticMesh parameter in the DisplayMeshComponent, when spawned dynamically from code/blueprint.

v1.1 FIxed SetStatcMesh bug.

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An experiment in gameplay

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