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control.c
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control.c
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//control.c
//Implements the FSM of the uC
#include "mc_message.h"
#include "SoR_Utils.h"
//comment this line out to enter normal operation mode
#define DEBUG 1
#ifdef DEBUG
//set test data arrays
int test;
enum fsm_state_t list_event [15] = {EV_STATE_DEFAULT, EV_KEY_PRESS, EV_STATE_DEFAULT, EV_STATE_UPDATE, EV_STATE_DEFAULT, EV_KEY_PRESS, EV_STATE_DEFAULT,
EV_UNLOCK ,EV_STATE_DEFAULT, EV_HOLD_PRESS , EV_STATE_DEFAULT , EV_LOCK ,EV_STATE_UPDATE};
#endif
//FSM defintions
enum fsm_state_t current_state;
enum fsm_state_t next_state;// = ST_RIDE;
enum fsm_event_t evnt;
typedef struct {
enum fsm_state_t st; //STATE
enum fsm_event_t ev; //EVENT
enum fsm_state_t (*fn)(void); //FUNCTION
} tTransition; // Transition Table
//Server State Info
typedef struct state stateInfo;
stateInfo present_state;
//typedef struct position positionInfo;
/*
struct position present_position[] = {
{{0,1,2,3} , {0,1,2,3,4} , 82}
{{4,3,2,1} , {5,4,3,2,1} , 28}
};
*/
//Table Driven FSM
tTransition trans[] = {
{ ST_AVAILABLE, EV_TIMER, &available_Timeout},
{ ST_AVAILABLE, EV_KEY_PRESS, &available_Key_Reserve}, //conditional
{ ST_AVAILABLE, EV_STATE_UPDATE, &available_Server}, //conditional
{ ST_AVAILABLE, EV_STATE_DEFAULT, &available_Default},
{ ST_ACNT_CONFIRM, EV_TIMER, &acntConfirm_Timeout},
{ ST_ACNT_CONFIRM, EV_STATE_UPDATE, &acntConfirm_Server}, //conditional
{ ST_ACNT_CONFIRM, EV_STATE_DEFAULT, &acntConfirm_Default},
{ ST_WAIT_PIN, EV_TIMER, &pinWait_Timeout},
{ ST_WAIT_PIN, EV_KEY_PRESS, &pinWait_Key_Pin}, //conditional 3 different states
{ ST_WAIT_PIN, EV_STATE_UPDATE, &pinWait_Server},
{ ST_WAIT_PIN, EV_STATE_DEFAULT, &pinWait_Default},
{ ST_WAIT_UNLOCK, EV_TIMER, &unlockWait_Timeout},
{ ST_WAIT_UNLOCK, EV_UNLOCK, &unlockWait_Unlock},
{ ST_WAIT_UNLOCK, EV_REPAIR_PRESS, &unlockWait_Key_Repair},
{ ST_WAIT_UNLOCK, EV_STATE_DEFAULT, &unlockWait_Default},
{ ST_RIDE, EV_LOCK, &ride_Lock},
{ ST_RIDE, EV_HOLD_PRESS, &ride_Key_Hold},
{ ST_RIDE, EV_REPAIR_PRESS, &ride_Key_Repair},
{ ST_RIDE, EV_STATE_DEFAULT, &ride_Default},
{ ST_WAIT_LOCK_HOLD, EV_HOLD_PRESS , &holdWait_Hold},
{ ST_WAIT_LOCK_HOLD, EV_LOCK, &holdWait_Lock},
{ ST_WAIT_LOCK_HOLD, EV_STATE_DEFAULT, &holdWait_Default},
{ST_WAIT_LOCK_REPAIR, EV_REPAIR_PRESS , &repairWait_Repair},
{ST_WAIT_LOCK_REPAIR, EV_LOCK , &repairWait_Lock },
{ST_WAIT_LOCK_REPAIR, EV_STATE_DEFAULT , &repairWait_Default},
{ST_HOLD , EV_TIMER, &hold_Timeout} ,
{ST_HOLD , EV_KEY_PRESS, &hold_Key_Pin} ,
{ST_HOLD , EV_STATE_UPDATE, &hold_Server} , //transition in question
{ST_HOLD , EV_STATE_DEFAULT, &hold_Default} ,
{ST_BROKEN , EV_TIMER , &broken_Timeout},
{ST_BROKEN , EV_STATE_UPDATE , &broken_Server},
{ST_BROKEN , EV_STATE_DEFAULT , &broken_Default}
};
//full size of FSM table is a multiple of TRANS_COUNT
#define TRANS_COUNT (sizeof(trans)/sizeof(*trans))
#define GPS_COUNT (sizeof(present_position)/sizeof(*present_position))
// todo: SendState ErrorCode - usually OK, ERROR means restart or reactivate
// todO: weird stuff where its Server Error 52 for a bit
//typename approach to remove "unkown type name" error?
//void control(int wake_Flag, SerialPort* telitPort, SerialPort* debugPort) {
void control(int wake_Flag){
//conditional set init state due to what causes uC to wake up
if(wake_Flag){
current_state = ST_WAIT_PIN;
}
else{
//Starting from Keypad Press
current_state = ST_AVAILABLE;
Engage_Lock();
//init should read timestamp and fill position struct on data from GPS
//init should read in SIM card info for BIKE ID , battery level
present_state.repair_state = BIKE_WORKING;
present_state.owner_state = BIKE_AVAILABLE;
present_state.lock_state = BIKE_LOCKED;
for(int i = 0 ; i < BIKE_ID_LEN +1 ; i++){
present_state.bike_id[i] = 0 ;
}
for(int i = 0 ; i < ACCOUNT_LEN + 1 ; i++){
present_state.account[i] = 0 ;
}
for(int i = 0; i < PIN_LEN + 1 ; i++){
present_state.pin[i] = 0;
}
present_state.timestamp = 0;
present_state.battery_level = 0;
present_state.positions_count = 2;
//present_state.positions = *(struct position present_position); todo later
pin_fail_flag = 0;
//start sleep timeout
sleep_timeout_flag = 1;
sleep_timeout_counter = 0;
sleep_timeout_ready = 0;
//set locked state
lock_flag = 1;
turnOffLEDS();
}
//initialize gsm module
/*
Toggle_PWRKEY();
uart0SendByte('A');
uart0SendByte('T');
uart0SendByte('\n');
while(1){
uartFlag = uartReceiveByte(0 , &rData );
uart1SendByte(rData);
if(!uartFlag)
break;
}
*/
//rprintfInit(DebugPrint);
///rprintf("Starting");
while (current_state != ST_SLEEP) {
int i = 0;
evnt = getNextEvent();
//<----telitEventHandler();
//sockethandler should go here , and set flag
for (i = 0; i < TRANS_COUNT; i++) {
if ( (current_state == trans[i].st) ) {
if ( (evnt == trans[i].ev) ) {
next_state = (trans[i].fn)();
break;
}
}
}
current_state = next_state;
delay_ms(100);
}
//setup sleep state and tell uC to loop in main
}
enum fsm_event_t getNextEvent(void){
enum fsm_event_t EV_POINTER;
int keyResult;
switch(current_state){
case ST_AVAILABLE:
// *************** Check Keypad for Account Input ****************** //
if ( IsActive_KeypadInterrupt() ) {
keyResult = LongKeypad_MainFunction(); //test long key
while(IsActive_KeypadInterrupt() ){}
switch(keyResult){
case WAITING:
EV_POINTER = EV_STATE_DEFAULT;
break;
case ENTER_CONFUSED:
Clear_LongKeyArray();
EV_POINTER = EV_STATE_DEFAULT;
break;
case CANCELD:
Clear_LongKeyArray();
EV_POINTER = EV_STATE_DEFAULT;
break;
case VALID_INPUT:
EV_POINTER = EV_KEY_PRESS;
break;
default:
EV_POINTER = EV_STATE_DEFAULT;
break;
}
}
else if(sleep_timeout_ready){
EV_POINTER = EV_TIMER;
}//test did server communicate?
else{
EV_POINTER = EV_STATE_DEFAULT;
}
//obvo include the events that are sensitive in this state (transitions from the state to another state)
//eg
//else if ( serverQuery the uC ? or check if Packet has been transmitted?)
//dont really think due to server comm, idea is that uC always transmits current_state
//and the server replies with stateUpdate if it wants the uC to change state
//eg
//if ( timer interrupt has been posted and serviced (set flag at the end of isr and disable Timer)
//handle timeout case :
//1) Case that you want to wait for less than 8 sec?
//2) Case that you want to wait for more than 8 sec?
break; // end ST_AVAILABLE
case ST_ACNT_CONFIRM:
//just used to fake a server response
if ( IsActive_KeypadInterrupt() ) {
keyResult = LongKeypad_MainFunction(); //test long key??
while(IsActive_KeypadInterrupt() ){}
switch(keyResult){
case WAITING:
EV_POINTER = EV_STATE_UPDATE;
//#else
// EV_POINTER = EV_STATE_DEFAULT;
break;
case ENTER_CONFUSED:
EV_POINTER = EV_STATE_DEFAULT;
break;
case CANCELD:
EV_POINTER = EV_STATE_DEFAULT;
break;
case VALID_INPUT:
EV_POINTER = EV_STATE_DEFAULT;
break;
default:
EV_POINTER = EV_STATE_DEFAULT;
break;
}
}// *************** Check Timer for Timeout ****************** //
else if (confirm_timeout_ready){
EV_POINTER = EV_TIMER;
}
else{ //timer not active, start?
EV_POINTER = EV_STATE_DEFAULT;
}
//implement timeout case
break; // end ST_ACNT_CONFIRM
case ST_WAIT_PIN:
// *************** Check Keypad for Pin Input ****************** //
if ( IsActive_KeypadInterrupt() ) {
keyResult = Keypad_MainFunction(); // use short key version
while(IsActive_KeypadInterrupt() ){}
switch(keyResult){
case WAITING:
EV_POINTER = EV_STATE_DEFAULT;
break;
case ENTER_CONFUSED:
Clear_KeyArray();
EV_POINTER = EV_STATE_DEFAULT;
break;
case CANCELD:
Clear_KeyArray();
EV_POINTER = EV_STATE_DEFAULT;
break;
case VALID_INPUT:
EV_POINTER = EV_KEY_PRESS;
break;
default:
EV_POINTER = EV_STATE_DEFAULT;
break;
}
}// *************** Check Timer for Timeout ****************** //
else if(pin_timeout_ready){
EV_POINTER = EV_TIMER;
}
else{
EV_POINTER = EV_STATE_DEFAULT;
}
break; //end ST_WAIT_PIN
case ST_WAIT_UNLOCK:
// *************** Check if Fully Unlocked ****************** //
if(unlock_flag)
{
EV_POINTER = EV_UNLOCK;
}// *************** Check Timer for Timeout ****************** //
else if(unlock_timeout_ready){
EV_POINTER = EV_TIMER;
}
else{
EV_POINTER = EV_STATE_DEFAULT;
}
//setup a function which polls a flag that is set from EV_STATE_DEFAULT
break; // end ST_WAIT_UNLOCK
case ST_RIDE :
if ( IsActive_KeypadInterrupt() ) {
keyResult = Keypad_MainFunction(); // use short key version
while(IsActive_KeypadInterrupt() ){}
switch(keyResult){
case REPAIR_INPUT:
EV_POINTER = EV_REPAIR_PRESS;
break;
case HOLD_INPUT:
EV_POINTER = EV_HOLD_PRESS;
break;
default:
EV_POINTER = EV_STATE_DEFAULT;
break;
}
}
else if(lock_flag){
EV_POINTER = EV_LOCK;
}
else{
EV_POINTER = EV_STATE_DEFAULT;
}
break; //end ST_RIDE
case ST_WAIT_LOCK_HOLD:
if ( IsActive_KeypadInterrupt() ) {
keyResult = Keypad_MainFunction(); // use short key version
while(IsActive_KeypadInterrupt() ){}
switch(keyResult){
case HOLD_INPUT:
EV_POINTER = EV_HOLD_PRESS;
break;
default:
EV_POINTER = EV_STATE_DEFAULT;
break;
}
}
else if(lock_flag)
{
EV_POINTER = EV_LOCK;
}
else{
EV_POINTER = EV_STATE_DEFAULT;
}
break; //end ST_WAIT_LOCK_HOLD
case ST_WAIT_LOCK_REPAIR:
if ( IsActive_KeypadInterrupt() ) {
keyResult = Keypad_MainFunction(); // use short key version
while(IsActive_KeypadInterrupt() ){}
switch(keyResult){
case REPAIR_INPUT:
EV_POINTER = EV_REPAIR_PRESS;
break;
default:
EV_POINTER = EV_STATE_DEFAULT;
break;
}
}
else if(lock_flag){
EV_POINTER = EV_LOCK;
}
else{
EV_POINTER = EV_STATE_DEFAULT;
}
break; //end ST_WAIT_LOCK_REPAIR
case ST_HOLD:
if ( IsActive_KeypadInterrupt() ) {
keyResult = Keypad_MainFunction(); // use short key version
while(IsActive_KeypadInterrupt() ){}
switch(keyResult){
case WAITING:
EV_POINTER = EV_STATE_DEFAULT;
break;
case ENTER_CONFUSED:
Clear_KeyArray();
EV_POINTER = EV_STATE_DEFAULT;
break;
case CANCELD:
Clear_KeyArray();
EV_POINTER = EV_STATE_DEFAULT;
break;
case VALID_INPUT:
EV_POINTER = EV_KEY_PRESS;
break;
default:
EV_POINTER = EV_STATE_DEFAULT;
break;
}
} //else if StateUpdate
else if(hold_timeout_ready) {
EV_POINTER = EV_TIMER;
}
else{
EV_POINTER = EV_STATE_DEFAULT;
}
break;
case ST_BROKEN:
if(broken_timeout_ready){
EV_POINTER = EV_TIMER;
}
else{
EV_POINTER = EV_STATE_DEFAULT;
}
//else if StateUpdate()
break;
case ST_SLEEP:
//sleep is handled in Sobi.c
break;
} // end swtich(current_state)
return EV_POINTER;
}
/*
enum fsm_event_t active_Event;
enum fsm_state_t check_State;
// *************** Check Keypad for Input ****************** //
if ( IsActive_KeypadInterrupt() ) { // If a Key was pressed
//develop case for hold and repair keys..
check_State = current_state;
if(check_State == ST_AVAILABLE){
rprintf("Type in Account Number\n");
Keypad_MainFunction(0); //test long key
while(IsActive_KeypadInterrupt() ){}
}
else if( (check_State == ST_WAIT_PIN) || (check_State == ST_HOLD) ){
rprintf("Type in PIN\n");
Keypad_MainFunction(1); //test short key
while(IsActive_KeypadInterrupt() ){}
}
if(key_isvalid)
active_Event = EV_KEY_PRESS;
if(longkey_isvalid)
active_Event = EV_KEY_PRESS;
//if hold is pressed during ride , if repair is pressed during ride, or repair pressed during unlock_wait etc etc.
} // *************** Check Timer for Timeouts ****************** //
else if(current_state == ST_ACNT_CONFIRM){
if(confirm_timeout_flag)
active_Event = EV_TIMER;
else
active_Event = EV_STATE_DEFAULT; //I think this might have to be a communicate state
}
else{
active_Event = EV_STATE_DEFAULT;
}
//poll for confirm timeout ,case if server could not be reached
return active_Event;
//return ev_state_default if nothing has occured (i.e no interrupts have been serviced
//return list_event[test]; DEBUG test for event seq
*/