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pawprint

A WIP 3D Game Engine

Features

  • A DirectX11 backend
  • Hot-reloading of gameplay code
  • Run-time reflection code generated using build-time tool written in c#
  • Custom math library
  • Basic skeletal animation system
  • Bullet Physics integration
  • Custom allocators
  • Custom collections
  • Minimal memory allocations at runtime
  • Custom shader variant compiler
  • SSAO
  • Basic PBR implementation (missing specular IBL)
  • Architecture designed to be easily cross-platform

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A WIP 3D Game engine

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