a C++ Library to simplify graphic working with SDL and adding important functions to generate fast simple Graphic Programms and Games
Licence: GNU GPLv3
work status: pre Alpha, still in Developing
##Needed-Librarys
- SDL
- SDL_gfx
- SDL_image
####Installation of Required Library's on Debian/Ubuntu
sudo apt-get install libsdl1.2-dev
sudo apt-get install libsdl-gfx1.2-dev libsdl-image1.2-dev
make
##Important
####Working on Windows with SimpleSDL
The Library was developed on Ubuntu, you must edit the Makefile to work with it on Windows
####more Window
The Library only support one Window!, when you generate more than one you can become problems.
##Features
- Loading Window
- Drawing simple Graphic structures
- Drawing Text
- Simple Delay Function
- Event-Handler
- Images
- More Fonts
- Simple GUI-System
- Screenshot
- Debug-Window
##Example Programm
This Programm draw different graphic structures on a window, and close when you press ESC or klick on the Close Button
/*
* File: main.cpp
* Author: thomas
* Licence: GNU GPLv3
*
* Created on 5. Juni 2013, 17:02
*/
#include <SimpleSDL.hpp>
signed int Loop = 1;
void CloseEvent(int Event) {
Loop = 0;
}
void KeyboardEvents(int Key) {
switch (Key) {
case SDL::Keyboard::Special::ESC:
Loop = 0;
break;
default:
break;
}
}
int main(int argc, char** argv) {
SSDL::Window SDL_Window; // Open Window
SSDL_Window.SetName("Test Programm for SimpleSDL by Thomas Pointhuber");
SSDL::EventHandler Events;
Events.SetCloseEventFunction(CloseEvent); // Define Event-Function when press Close-Button
Events.SetKeyboardDownEventFunction(KeyboardEvents); // Define Event-Function for Keyboard pressing
while (Loop) {
Events.CollectEvents(); // Call Event-Handler
SDL_Window.Clear(); // Clear Window-Surface
SDL_Window.DrawFilledRect(20, 20, 80, 80, SSDL::Color(255, 255, 0));
SDL_Window.DrawFilledCircle(200, 200, 80, SSDL::ColorList::White);
SDL_Window.DrawLine(500, 100, 60, 400, SSDL::Color(255, 0, 255));
SDL_Window.DrawRect(200, 40, 80, 80, SSDL::Color(255, 255, 0));
SDL_Window.DrawFilledEllipse(500, 200, 50, 80, SSDL::Color(255, 0, 0));
SDL_Window.DrawString(500, 400, 20, "Hello SimpleSDL", SSDL::Color(255, 255, 255));
SDL_Window.Flip(); // Draw Window
}
return 0;
}