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LimbicGL is Copyright (C) 2011 Limbic Software, Inc.
http://www.limbic.com/

  Redistribution and use in source and binary forms, with or without
  modification, are permitted provided that the following conditions are met:
      * Redistributions of source code must retain the above copyright
        notice, this list of conditions and the following disclaimer.
      * Redistributions in binary form must reproduce the above copyright
        notice, this list of conditions and the following disclaimer in the
        documentation and/or other materials provided with the distribution.
      * Neither the name of the Limbic Software, Inc. nor the
        names of its contributors may be used to endorse or promote products
        derived from this software without specific prior written permission.
  
  THIS SOFTWARE IS PROVIDED BY LIMBIC SOFTWARE, INC. ''AS IS'' AND ANY
  EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  DISCLAIMED. IN NO EVENT SHALL LIMBIC SOFTWARE, INC. BE LIABLE FOR ANY
  DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

=== What is this? ===

LimbicGL is a little experiment to test various multi-threading strategies for
OpenGL on iOS. 

It also includes my performancemonitor which helped a lot in performance
optimizing Limbic Software's games Nuts! and Zombie Gunship.

=== How to use ===

Open the project in XCode. It should run out of the box.

Check out ./limbicgl/config.h for some configuration values.

You can trigger a GameCenter login by double-tapping the screen.

In order to use the GameCenter stuff, you may have to fiddle with the bundle
identifier, etc, as it's currently set to com.limbic.limbicgl. You'll have to
set it to a valid bundle identifier you've set up in iTunes connect.

=== Note ===

Please let me know if you find any issues, and feel free to submit any patches
or pull requests!

If you like this, please consider checking out our games:

  http://bit.ly/get-nuts
  http://bit.ly/towermadness

Enjoy! <3

Volker
http://www.limbic.com
http://www.twitter.com/volcore
http://volcore.limbicsoft.com

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An experimental multi-threaded renderer for iOS

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  • C++ 72.7%
  • C 22.8%
  • Objective-C 4.5%