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BookCode

Within the /BookCode directory you will find source code from the book
separated by chapter.

Running the demos and applications
 
All chapter demos and applications have come precompiled, meaning that you can check out all the advanced animation goodness before delving into the book. All demos can run in either a windowed or fullscreen video video mode, as decided by you when the program starts. To run a demo in fullscreen video mode (640x480x16), select Yes whenever the programs asks to run in fullscreen. To exit any of the programs, hold down the ALT key and press F4 (ALT+F4), or if using windowed mode, just click on the menu bar's Close icon.
 
Following is a list of demos and applications you can find in the \BookCode directory of this CD-ROM.
 
Chapter 2 (Chap02\):
TimedAnim. See how to time the animation of a single object.
TimedMovement. Demonstrates time-based movement.
Route. Robots on parade! Define complex routes from simple paths.
Cinematic. Add camera control to your mix of animation abilities!
 
Chapter 3 (Chap03\):
ParseFrame. Examine an .X file's frame hierarchy.
ParseMesh. Examine an .X file's mesh hierachy.
 
Chapter 4 (Chap04\):
Skeletal. Display a simple skeletal-based mesh.
 
Chapter 5 (Chap05\):
SkeletalAnim. View a skeletal-based animation.
MeshConv. Converts .MD2 and .MS3D files to .X for use in your projects.
 
Chapter 6 (Chap06\):
SkeletalAnimBlend. Demonstrates how multiple skeletal-based animations can be blended together into one animation.
 
Chapter 7 (Chap07\):
Ragdoll. Floppy, flimsy, bouncy ragdoll-animation fun can be had with this demo that shows off a rigid-body physics system.
 
Chapter 8 (Chap08\):
Morph. Shows how easy it is to work with morphing in your own projects.
MorphVS. Check out morphing vertex shaders put to good use in this demo.
 
Chapter 9 (Chap09\):
MorphAnim. Demonstrates how easy it is to use keyframed morphing animation sequences.
MeshConv. Converts .MD2 and .MS3D files to .X for use in your projects.
 
Chapter 10 (Chap10\):
MorphBlend. Shows the effects of blending together multiple morphing meshes.
MorphBlendVS. Same as last, but this time using vertex shaders.
 
Chapter 11 (Chap11\):
FacialAnim. Lip-synched and other facial animation techiques are yours to behold in this demo.
ConvLWV. Convert .LWV files into .X phoneme sequences using this application.
 
Chapter 12 (Chap12\):
Particles. Watch how three different particle systems are put to good use in this demo.
ParticlesVS. Same as last, this time with vertex shaders.
 
Chapter 13 (Chap13\):
Cloth. He flys through the air with the greatest of ease... and with the ease of cloth simulation!
Softbody. Watch at this karate master struts her moves.
 
Chapter 14 (Chap14\):
Transformations. Animated waterfalls were never so simple to create.
TextureAnim. Waterfalls using video media files? You bet!

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