A clone of the code.google.com sdl-gpu repository that speaks git.
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shadowmint/sdl-gpu
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SDL_gpu, a library for making hardware-accelerated 2D graphics easy. by Jonathan Dearborn SDL_gpu is licensed under the terms of the MIT License. See LICENSE.txt for details of the usage license granted to you for this code. ============= LATEST SOURCE ============= SDL_gpu is hosted on Google Code (http://code.google.com/p/sdl-gpu). You can check out the latest version of the source code with Subversion: svn checkout http://sdl-gpu.googlecode.com/svn/trunk/ sdl-gpu To check out everything, including the pre-generated documentation: svn checkout http://sdl-gpu.googlecode.com/svn/ sdl-gpu For just the current library code, use: svn checkout http://sdl-gpu.googlecode.com/svn/trunk/ sdl-gpu ============ DEPENDENCIES ============ SDL 1.2 or SDL 2.0 (www.libsdl.org) A rendering backend Currently implemented: OpenGL 1.1, OpenGL 2.0, OpenGL 3.0, OpenGL ES 1.1, OpenGL ES 2.0 ======== BUILDING ======== SDL_gpu uses CMake (www.cmake.org) to coordinate the library build process. CMake is available as a GUI program or on the command line. For Linux/UNIX systems, run CMake in the base directory: cmake -G "Unix Makefiles" make sudo make install For Linux/UNIX systems, changing the default installation directory can be done like so: cmake -G "Unix Makefiles" -DCMAKE_INSTALL_PREFIX=/usr For Windows systems, you can use cmake-gui and select appropriate options in there (warning: cmake-gui is messy!). =================== INCLUDING / LINKING =================== Add the include for SDL_gpu.h to your sources. Link to SDL_gpu (libSDL_gpu.a) or SDL2_gpu (if you use SDL2). ============= DOCUMENTATION ============= Documentation is automatically generated with Doxygen (http://sourceforge.net/projects/doxygen). Pre-generated documentation can be found in the repository's base documentation directory.
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