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SpriteBuilder for cocos2d-x

Supported cocos2d-x version is 3.0 or above, contribution on 3.1rc0 and Xcode.

This is alpha version, don't use for production.

Step by Step

Add SBReader into your project (Opened C++ 11).
Code of read and display .ccbi file:

#include "lib/SBReader/CCBCreator.h"
USING_NS_CC;
...
auto ccbNode = spritebuilder::Reader::load("sb/MainScene.ccbi");
auto scene = Scene::create();
auto layer = Layer::create();
// Auto add the node into layer.
// Or pass none and get the node, call layer->addChild(node) manual.
ccbNode.toNode(layer);
scene->addChild(layer);
Director::getInstance()->runWithScene(scene);

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SpriteBuilder for cocos2d-x

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