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T H E  M O N O C L E  E N G I N E

MIT License

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

BUILD HELP

=WINDOWS=
To run on Windows, make sure working directory is set to:

$(SolutionDir)..\..\..\Build\bin\

=MAC OSX=
Make sure you're using XCode version 4 and that you have the shared Scheme selected.

Change the #defined TEST_* values in main.cpp to try out different demos.

D E M O  C O N T R O L S

TEST_JUMPER
	Arrow Keys = Move, Jump
	Space = Spawn New Player

TEST_FLASH
	Space = toggle play/pause
	Left/Right = prev/next frame
	Up Arrow = clone a new end frame and jump to it
	A,S,D,W = move
	Q,E = rotate
	[,] = select part
	J,K,L,I = scale
	Minus = copy the part frame data from the previous frame to the current frame
	Equals = copy the part frame data from the next frame to the current frame
	Backspace = undo changes up to when part/frame was entered

TEST_PONG
	W/S = player 1
	I/K = player 2

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Open source game engine for lush 2D. Inspired by Aquaria, FlashPunk and Unity.

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