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".MAP Files" Article and Source Code

by Stefan Hajnoczi
http://vmsplice.net/
stefanha@gmail.com

Licensed under the MIT License, see LICENSE file for details.

Foreword from 2013

This article and source code was written in 2001 but I still get emails asking for it. I cannot answer questions about it because I haven't worked with .MAP files for many years. But I have relicensed the code under the MIT License and am making it available for anyone that still wants to use it.

Strap on your seatbelts, we're going back in time to 2001...

Edited readme from 2001

I hope that you learn from the code and the article. If you are lazy, go ahead and use csg.exe instead of writing your own .MAP file parser.

I take no responsibility for the programs, the information, the source or anything else related to these files. Use them at your own risk. I am not sure if you are even allowed to use the .MAP file format or any .MAP tools for commercial projects. If you need to find out, ask id Software (http://www.idsoftware.com). If you need to know whether you are allowed to use WorldCraft for commercial projects, please ask Valve Software (http://www.valvesoftware.com). For any other questions, feel free to ask me at stefanha@gmail.com.

Enjoy

Files:
MAPFiles.pdf - The article
csg.dsw - The Visual C++ project for csg.exe
*.cpp, *.h - C++ source code to csg.exe
csg.exe - Parses .MAP files to .CMF files
CMFView.exe - A .CMF file viewer

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Quake/Half-life MAP file format article and source code

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