Skip to content

tapio/Wendy

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Wendy library

Introduction

Wendy is a small and still incomplete game engine written for my own use.

Unlike most of my projects, I write Wendy primarily for own use, so while other people may find it useful, it comes with no support and far too little documentation. Its API may also change at any time.

If you like Wendy and would like to use it for your game, you should instead most likely use gameplay, which is eerily similar, more complete and actually supported.

Wendy currently lives on GitHub.

License and copyright

Copyright (c) Camilla Löwy Berglund elmindreda@elmindreda.org

Some parts copyright (c) Tapio Vierros tapiovierros@gmail.com

Wendy is licensed under the zlib/libpng license, which can be found in the COPYING.txt file. The license is also included at the top of each source file.

Wendy comes bundled with a number of dependencies, each with its own license. See their respective libs/*/COPYING.txt files for license details.

Building Wendy

Wendy uses the CMake build system for itself and all its dependencies. It is available for all platforms supported by the engine.

Wendy comes with internal versions of the following libraries:

  • [Bullet] (http://bulletphysics.org/) for dynamics and collision
  • ENet for UDP networking
  • GLEW for managing OpenGL extensions
  • GLFW for OpenGL context, input and window
  • GLM for vector math and explicitly sized types
  • libogg for reading Ogg files
  • libpng for reading and writing PNG files
  • libvorbis for decoding Vorbis audio data
  • PCRE for regular expression support
  • pugixml for reading and writing XML files
  • Squirrel for embedded scripting
  • stb_truetype for TrueType typeface support
  • utf8cpp for UTF-8 text support
  • zlib for compressed data streams

Wendy requires that OpenGL and OpenAL headers and link libraries are present in your development environment.

On Debian GNU/Linux based systems, where GLFW also needs Xlib, the following packages provide the necessary support:

  • xorg-dev
  • libopenal-dev
  • libgl1-mesa-dev

On other Linux distributions, there will most likely be similarly named packages available.

On Mac OS X, OpenGL and OpenAL is already built-in.

On Windows, OpenGL headers and link libraries should be provided by your compiler. For OpenAL, you will need to install an OpenAL SDK.

Using Wendy

Wendy is (partially) documented using Doxygen. A suitable Doxyfile will be generated by CMake in the docs/ subdirectory.

The audio system requires OpenAL 1.1. No extensions are used.

The render system requires OpenGL 3.2. The following OpenGL extensions are not required, but used where available:

  • GL_ARB_texture_float
  • GL_ARB_half_float_pixel
  • GL_ARB_debug_output
  • GL_EXT_texture_filter_anisotropic

Questions, patches and other feedback

I will answer questions mailed to me, but please keep in mind that my time is limited. Bug reports, patches and pull requests are also welcome, but I cannot guarantee that your change will be accepted.

Releases

No releases published

Packages

No packages published

Languages

  • C++ 97.8%
  • Ruby 2.1%
  • F# 0.1%