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DisplayWindow.cpp
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DisplayWindow.cpp
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/*
* Copyright (c) 2008-2011 Travis Geiselbrecht
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files
* (the "Software"), to deal in the Software without restriction,
* including without limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of the Software,
* and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "DisplayWindow.h"
#include "RenderSurface.h"
#include <iostream>
#include <sys/time.h>
#include <time.h>
#include <sdl.h>
DisplayWindow::DisplayWindow(int width, int height)
: m_Width(width),
m_Height(height),
m_Surface(0),
m_Screen(0),
m_SrcSurface(0),
m_Dirty(false)
{
m_Lock = SDL_CreateMutex();
}
DisplayWindow::~DisplayWindow()
{
SDL_FreeSurface(m_SrcSurface);
SDL_DestroyMutex(m_Lock);
}
static Uint32 TimerTick(Uint32 interval, void *param)
{
DisplayWindow *dw = (DisplayWindow *)param;
dw->Tick();
return interval;
}
int DisplayWindow::CreateWindow()
{
m_Screen = SDL_SetVideoMode(m_Width, m_Height, 32, SDL_SWSURFACE);
SDL_UpdateRect(m_Screen, 0,0,0,0); // Update entire surface
SDL_WM_SetCaption("Ray","ray");
SDL_AddTimer(1000, &TimerTick, this);
m_SrcSurface = SDL_CreateRGBSurface(SDL_SWSURFACE,
m_Surface->Width(), m_Surface->Height(), 32,
0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000);
return 0;
}
void DisplayWindow::SetRenderSurface(RenderSurface &surface)
{
m_Surface = &surface;
// set the callback
// surface.SetNotification(this);
}
void DisplayWindow::RenderNotify(int x, int y)
{
SDL_LockMutex(m_Lock);
SDL_LockSurface(m_SrcSurface);
color32 c32 = m_Surface->GetXY(x, y);
((uint32_t *)m_SrcSurface->pixels)[y * m_Surface->Width() + x] = c32;
SDL_UnlockSurface(m_SrcSurface);
m_Dirty = true;
SDL_UnlockMutex(m_Lock);
}
void DisplayWindow::SurfaceBlit()
{
// scale between them
SDL_Rect srcrect = { 0, 0, m_Surface->Width(), m_Surface->Height() };
SDL_Rect dstrect = { 0, 0, m_Width, m_Height };
SDL_LockSurface(m_SrcSurface);
SDL_SoftStretch(m_SrcSurface, &srcrect, m_Screen, &dstrect);
SDL_UnlockSurface(m_SrcSurface);
// printf("src %d %d dest %d %d\n", m_Surface->Width(), m_Surface->Height(), m_Width, m_Height);
}
void DisplayWindow::Tick()
{
if (m_Dirty) {
m_Dirty = false;
SurfaceBlit();
SDL_UpdateRect(m_Screen, 0, 0, 0, 0);
}
}